Files
aventuriers-des-mots/tools/setup.sh
T
Denis Defolie 19831807b0 Wire up Linux and Windows exports
export_presets.cfg is hand-written (no editor GUI available here): a
minimal preset per platform (name, platform, path, x86_64
architecture) is enough, since Godot fills every other option from
its platform defaults. tools/setup.sh now also fetches the matching
export templates (~1.2GB, cached outside the repo like the Godot
binary itself) -- note the directory it unpacks into uses a dot
before "stable" while .godot-version and the download URLs use a
hyphen, two different spellings of the same version that are easy to
conflate.

Both make export-linux and make export-windows now actually run and
produce a working package; tests/ and addons/gut/ are excluded from
the exported .pck (124KB vs 1.5MB before -- a dev-only dependency has
no business shipping to a child's machine). The Linux binary was
smoke-tested headless and boots cleanly; the Windows .exe could only
be confirmed as a valid PE32+ binary, since no Windows machine or
Wine is available in this environment -- flagged in
docs/testing/manual-checklist.md rather than claimed as verified.

This closes out every step in the launch prompt's "Ordre de
construction." README status lines updated to reflect the first
playable prototype rather than a bare skeleton.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-10-11 17:46:34 +02:00

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#!/usr/bin/env bash
# Installe l'outillage de developpement : binaire Godot pinne, addon GUT,
# environnement Python pour gdtoolkit. Rien de ceci n'est commite (voir .gitignore) :
# ce script est la seule source de verite pour reconstruire l'outillage.
set -euo pipefail
cd "$(dirname "$0")/.."
GODOT_VERSION="$(cat .godot-version)"
GODOT_BIN_DIR=".godot-bin"
GODOT_BIN="${GODOT_BIN_DIR}/godot"
GUT_VERSION="v9.6.0" # v9.6.1+ reference AccessibilityServer, absent de Godot 4.6.3
GDTOOLKIT_VERSION="4.5.0"
PYRIGHT_VERSION="1.1.407"
mkdir -p "${GODOT_BIN_DIR}"
if [ ! -x "${GODOT_BIN}" ]; then
echo "Telechargement de Godot ${GODOT_VERSION}..."
TMP_ZIP="$(mktemp)"
curl -sL -o "${TMP_ZIP}" \
"https://github.com/godotengine/godot/releases/download/${GODOT_VERSION}/Godot_v${GODOT_VERSION}_linux.x86_64.zip"
unzip -o -j "${TMP_ZIP}" -d "${GODOT_BIN_DIR}"
mv "${GODOT_BIN_DIR}/Godot_v${GODOT_VERSION}_linux.x86_64" "${GODOT_BIN}"
chmod +x "${GODOT_BIN}"
rm -f "${TMP_ZIP}"
else
echo "Godot deja present dans ${GODOT_BIN}."
fi
# Godot nomme ce dossier avec un point avant "stable" (ex. "4.6.3.stable"),
# alors que .godot-version et les URLs de telechargement utilisent un tiret
# (ex. "4.6.3-stable") : les deux formats sont distincts, pas de typo ici.
GODOT_TEMPLATE_VERSION="${GODOT_VERSION/-/.}"
EXPORT_TEMPLATES_DIR="${HOME}/.local/share/godot/export_templates/${GODOT_TEMPLATE_VERSION}"
if [ ! -d "${EXPORT_TEMPLATES_DIR}" ]; then
echo "Telechargement des modeles d'export Godot ${GODOT_VERSION} (environ 1,2 Go)..."
TMP_TPZ="$(mktemp)"
TMP_DIR="$(mktemp -d)"
curl -sL -o "${TMP_TPZ}" \
"https://github.com/godotengine/godot/releases/download/${GODOT_VERSION}/Godot_v${GODOT_VERSION}_export_templates.tpz"
unzip -q "${TMP_TPZ}" -d "${TMP_DIR}"
mkdir -p "${EXPORT_TEMPLATES_DIR}"
cp -r "${TMP_DIR}"/templates/* "${EXPORT_TEMPLATES_DIR}/"
rm -rf "${TMP_TPZ}" "${TMP_DIR}"
else
echo "Modeles d'export deja presents dans ${EXPORT_TEMPLATES_DIR}."
fi
if [ ! -d "addons/gut" ]; then
echo "Telechargement de GUT ${GUT_VERSION}..."
TMP_TAR="$(mktemp)"
TMP_DIR="$(mktemp -d)"
curl -sL -o "${TMP_TAR}" \
"https://github.com/bitwes/Gut/archive/refs/tags/${GUT_VERSION}.tar.gz"
tar xzf "${TMP_TAR}" -C "${TMP_DIR}"
mkdir -p addons
cp -r "${TMP_DIR}"/Gut-*/addons/gut addons/gut
rm -rf "${TMP_TAR}" "${TMP_DIR}"
else
echo "GUT deja present dans addons/gut."
fi
if [ ! -d ".venv" ]; then
echo "Creation de l'environnement Python pour gdtoolkit..."
python3 -m venv .venv
fi
./.venv/bin/pip install --quiet --upgrade pip
./.venv/bin/pip install --quiet "gdtoolkit==${GDTOOLKIT_VERSION}" "pyright==${PYRIGHT_VERSION}"
echo "Import du projet (enregistre les class_name globaux : SchemaValidator, DataLoader...)."
"${GODOT_BIN}" --headless --path . --import >/dev/null
echo "Setup termine : Godot ${GODOT_VERSION}, GUT ${GUT_VERSION}, gdtoolkit ${GDTOOLKIT_VERSION}, pyright ${PYRIGHT_VERSION}."