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https://github.com/deunix-educ/aventuriers-des-mots.git
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493a8617d7
Wires every autoload up to a real UI: boot -> profile select/create -> world map (three mission markers, positioned from data, not hardcoded pixels) -> mission intro (narrative from data/missions/, a new data type with its own schema) -> rule panel -> exercise host -> one of the three exercise type scenes -> feedback panel -> reward screen -> back to the map. exercise_host is the only piece with real orchestration logic: picks exercises via ExerciseEngine (now fully implemented, validating at load like make validate-data does), validates answers through the pure AnswerValidator/DictationAnalyzer, escalates aid over 3 attempts via AttemptFlow, feeds DifficultyManager so adaptive difficulty is actually wired in rather than dead code, and records every attempt through ProgressManager. Every exercise-type scene (multiple_choice, sentence_correction, dictation) only emits its answer by signal, per the architecture invariant. All child-facing text now comes from data/localization/fr.json via UIText, not hardcoded in scripts or scenes. Getting that right required extending SchemaValidator to support "additionalProperties" as a schema (dynamic keys), which also closed a real gap: save.skills was previously unvalidated against SkillState's actual shape. 16 new headless tests, including two integration tests that instance exercise_host.tscn directly and drive it by emitting child-scene signals, stopping short of the final scene transition (which would tear down the test runner's own tree). Everything that needs a screen -- layout at different sizes, touch, virtual keyboard, actual audio playback (no .ogg files exist yet) -- is listed in the new docs/testing/manual-checklist.md instead of claimed as verified. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
91 lines
3.1 KiB
GDScript
91 lines
3.1 KiB
GDScript
extends GutTest
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## Tests de ProgressUpdates : application pure des tentatives et des debuts de
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## seance a une sauvegarde.
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func _base_save() -> Dictionary:
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return SaveFactory.new_save("profile_test", "Explorateur", "CE1")
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func test_record_attempt_creates_skill_state_on_first_attempt() -> void:
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var data := _base_save()
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var attempt := {
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"skill": "accord_groupe_nominal",
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"success": true,
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"hint_used": false,
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"exercise_type": "multiple_choice",
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}
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var updated := ProgressUpdates.record_attempt(data, attempt)
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assert_true(updated["skills"].has("accord_groupe_nominal"))
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assert_eq(
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updated["skills"]["accord_groupe_nominal"]["status"], ReviewScheduler.STATUS_EN_ACQUISITION
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)
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func test_record_attempt_uses_current_session_count() -> void:
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var data := _base_save()
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data["session_count"] = 5
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var attempt := {
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"skill": "accord_groupe_nominal",
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"success": true,
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"hint_used": false,
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"exercise_type": "multiple_choice",
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}
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var updated := ProgressUpdates.record_attempt(data, attempt)
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var skill_state: Dictionary = updated["skills"]["accord_groupe_nominal"]
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assert_eq(skill_state["last_session_practiced"], 5)
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func test_record_attempt_does_not_mutate_input() -> void:
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var data := _base_save()
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var attempt := {
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"skill": "accord_groupe_nominal",
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"success": true,
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"hint_used": false,
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"exercise_type": "multiple_choice",
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}
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ProgressUpdates.record_attempt(data, attempt)
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assert_eq(data["skills"], {})
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func test_start_session_increments_session_count() -> void:
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var data := _base_save()
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var updated := ProgressUpdates.start_session(data)
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assert_eq(updated["session_count"], 1)
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updated = ProgressUpdates.start_session(updated)
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assert_eq(updated["session_count"], 2)
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func test_start_session_marks_overdue_skills_as_a_reviser() -> void:
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var data := _base_save()
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var acquise_state: Dictionary = ReviewScheduler.initial_state()
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acquise_state["status"] = ReviewScheduler.STATUS_ACQUISE
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acquise_state["next_review_session"] = 2
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data["skills"] = {"accord_groupe_nominal": acquise_state}
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data["session_count"] = 1
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var updated := ProgressUpdates.start_session(data)
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assert_eq(updated["session_count"], 2)
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assert_eq(
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updated["skills"]["accord_groupe_nominal"]["status"], ReviewScheduler.STATUS_A_REVISER
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)
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func test_unlock_region_adds_region_once() -> void:
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var data := _base_save()
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data = ProgressUpdates.unlock_region(data, "foret_des_accords")
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data = ProgressUpdates.unlock_region(data, "foret_des_accords")
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assert_eq(data["unlocked_regions"], ["foret_des_accords"])
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func test_next_difficulty_for_unknown_skill_returns_current_difficulty() -> void:
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var data := _base_save()
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assert_eq(ProgressUpdates.next_difficulty_for_skill(data, "inconnue", 2), 2)
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func test_add_stars_accumulates() -> void:
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var data := _base_save()
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data = ProgressUpdates.add_stars(data, 1)
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data = ProgressUpdates.add_stars(data, 2)
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assert_eq(data["rewards"]["stars"], 3)
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