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https://github.com/deunix-educ/aventuriers-des-mots.git
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8a3469e7b1
Follow-up to the previous commit: testing further showed a missing
initial capital also fails validation, which raised the real
question (CLAUDE.md: ask rather than decide alone on an ambiguous
pedagogical point) — is sentence-initial capitalization and final
punctuation something the audio should convey, or a general writing
convention the child applies regardless of what they hear?
Decided: a general convention, like in a real classroom dictée. So
both stay required, and the terminal-punctuation tolerance added in
the previous commit is reverted (DictationAnalyzer back to comparing
the text as-is).
Since the audio still can't vocalize either rule, the child needs to
be told some other way: added a permanent reminder label to the
dictation scene ("N'oublie pas : une majuscule au début de la phrase
et un point à la fin !"), sourced from data/localization/fr.json.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
48 lines
1.9 KiB
GDScript
48 lines
1.9 KiB
GDScript
extends Control
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## Exercice de dictee : ecoute puis ecrit. Scene autonome : emet la reponse
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## par signal, ne touche ni a la sauvegarde ni a la progression. L'audio est
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## provisoire (voir docs/specs/decisions.md, point 8) ; le badge l'indique a
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## l'enfant tant qu'aucune voix definitive n'a remplace le fichier.
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##
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## Majuscule initiale et point final sont exiges a la correction (point 22)
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## sans etre entendus dans l'audio : le rappel ci-dessous est la facon dont
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## l'enfant en est informe, pas une tolerance ajoutee au validateur.
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signal answer_submitted(submitted_text: String)
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var _dictation: Dictionary = {}
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@onready var _instruction_label: Label = %InstructionLabel
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@onready var _replay_button: Button = %ReplayButton
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@onready var _provisional_badge: Label = %ProvisionalBadge
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@onready var _convention_hint_label: Label = %ConventionHintLabel
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@onready var _text_edit: LineEdit = %TextEdit
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@onready var _validate_button: Button = %ValidateButton
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func _ready() -> void:
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_instruction_label.text = UIText.get_text("dictation.instruction_label")
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_replay_button.text = UIText.get_text("dictation.replay_button")
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_text_edit.placeholder_text = UIText.get_text("dictation.input_placeholder")
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_provisional_badge.text = UIText.get_text("dictation.provisional_audio_badge")
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_convention_hint_label.text = UIText.get_text("dictation.convention_hint")
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_validate_button.text = UIText.get_text("exercise_host.validate_button")
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_replay_button.pressed.connect(_on_replay_pressed)
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_validate_button.pressed.connect(_on_validate_pressed)
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func load_exercise(dictation: Dictionary) -> void:
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_dictation = dictation
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_text_edit.text = ""
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_provisional_badge.visible = dictation.get("audio_provisional", false)
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_on_replay_pressed()
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func _on_replay_pressed() -> void:
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AudioManager.play_dictation(_dictation.get("audio_id", ""))
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func _on_validate_pressed() -> void:
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answer_submitted.emit(_text_edit.text)
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