mirror of
https://github.com/deunix-educ/aventuriers-des-mots.git
synced 2026-10-13 02:11:58 +02:00
409d8b46c5
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
117 lines
4.8 KiB
GDScript
117 lines
4.8 KiB
GDScript
extends GutTest
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## Test d'integration de exercise_host : regle -> exercice -> validation ->
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## enregistrement de la tentative. S'arrete avant la fin de la mission : aller
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## jusqu'au bout declencherait un vrai changement de scene (GameManager.goto),
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## ce qui casserait le processus de test lui-meme.
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var _profile_id: String = ""
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func before_each() -> void:
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_profile_id = ProfileManager.create_profile("Test", "CE1")
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ProfileManager.select_profile(_profile_id)
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GameManager.pending_mission_id = "mission_01_pre_des_mots"
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func after_each() -> void:
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ProfileManager.delete_profile(_profile_id)
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GameManager.pending_mission_id = ""
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func _start_host() -> Control:
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var host: Control = load("res://scenes/exercises/exercise_host.tscn").instantiate()
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add_child_autofree(host)
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await wait_process_frames(1)
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return host
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func test_rule_panel_is_shown_before_any_exercise() -> void:
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var host := await _start_host()
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var overlay: Control = host.get_node("%OverlayContainer")
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assert_eq(overlay.get_child_count(), 1)
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assert_eq(host.get_node("%ExerciseContainer").get_child_count(), 0)
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func test_dismissing_rule_panel_loads_the_first_exercise() -> void:
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var host := await _start_host()
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var overlay: Control = host.get_node("%OverlayContainer")
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overlay.get_child(0).continued.emit()
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await wait_process_frames(1)
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assert_eq(overlay.get_child_count(), 0)
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assert_eq(host.get_node("%ExerciseContainer").get_child_count(), 1)
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assert_eq(host.get_current_exercise()["rule_id"], "regle_accord_adjectif")
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func test_correct_answer_records_a_successful_attempt() -> void:
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var host := await _start_host()
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var overlay: Control = host.get_node("%OverlayContainer")
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overlay.get_child(0).continued.emit()
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await wait_process_frames(1)
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var exercise_scene: Control = host.get_node("%ExerciseContainer").get_child(0)
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var correct_index: int = host.get_current_exercise()["correct_answer"]
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exercise_scene.answer_submitted.emit(correct_index)
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await wait_process_frames(1)
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assert_eq(overlay.get_child_count(), 1, "le panneau de retour doit s'afficher")
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var skill_state := ProgressManager.get_skill_state("accord_groupe_nominal")
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assert_eq(skill_state["recent_results"], [true])
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assert_eq(skill_state["recent_hint_used"], [false])
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func test_wrong_answer_escalates_hint_then_explanation_then_reveal() -> void:
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var host := await _start_host()
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var overlay: Control = host.get_node("%OverlayContainer")
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overlay.get_child(0).continued.emit()
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await wait_process_frames(1)
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var exercise: Dictionary = host.get_current_exercise()
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var wrong_index := 0 if exercise["correct_answer"] != 0 else 1
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for _i in 3:
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var exercise_scene: Control = host.get_node("%ExerciseContainer").get_child(0)
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exercise_scene.answer_submitted.emit(wrong_index)
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await wait_process_frames(1)
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var feedback: Control = overlay.get_child(overlay.get_child_count() - 1)
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feedback.continue_pressed.emit()
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await wait_process_frames(1)
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# Apres 3 echecs, l'exercice est termine (reponse montree) et un nouveau
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# commence : le compteur de tentative revient a 1, et une mission n'est
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# pas encore terminee (longueur 3, un seul exercice traite ici).
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assert_eq(host.get_attempt_number(), 1)
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assert_eq(host.get_completed_count(), 1)
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var skill_state := ProgressManager.get_skill_state("accord_groupe_nominal")
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assert_eq(skill_state["recent_results"], [false, false, false])
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assert_eq(skill_state["recent_hint_used"], [false, true, true])
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func test_a_mission_never_shows_the_same_exercise_twice() -> void:
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# Regression : le tirage n'excluait que le dernier exercice, donc le meme
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# enonce pouvait revenir dans une meme mission (A, B, A). On s'arrete au
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# troisieme exercice charge, sans le terminer (pas de changement de scene).
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for _run in range(10):
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var host := await _start_host()
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host.get_node("%OverlayContainer").get_child(0).continued.emit()
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await wait_process_frames(1)
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var shown: Array[String] = []
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for step in range(3):
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shown.append(host.get_current_exercise()["id"])
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if step == 2:
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break
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var scene: Control = host.get_node("%ExerciseContainer").get_child(0)
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scene.answer_submitted.emit(host.get_current_exercise()["correct_answer"])
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await wait_process_frames(1)
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var overlay: Control = host.get_node("%OverlayContainer")
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var feedback: Control = overlay.get_child(overlay.get_child_count() - 1)
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feedback.get_node("%ContinueButton").pressed.emit()
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await wait_process_frames(1)
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var unique := {}
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for exercise_id in shown:
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unique[exercise_id] = true
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assert_eq(unique.size(), 3, "exercices vus : %s" % [shown])
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host.queue_free()
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await wait_process_frames(1)
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