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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
48 lines
2.6 KiB
Markdown
48 lines
2.6 KiB
Markdown
# Les Aventuriers des mots (The Word Adventurers)
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An educational French-language game for 7-9 year olds (French grades CE1-CE2): an offline 2D adventure with an explorable map, a guide character, and grammar, spelling, and dictation exercises.
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Open source project, in development. Current status: version 0.4.0, playable offline on Linux and Windows — profiles, saves (with export and restore in the adult area), stars and an item collection, settings (volume, text size, animations), a progress dashboard for adults, three exercise types (multiple choice, sentence correction, dictation), a CE1 chapter on noun-group agreement (3 rules) and a CE2 chapter on grammatical homophones (a/à, et/est, son/sont, on/ont), 21 missions. All pedagogical content is still `draft` (awaiting validation) and dictation voices are placeholders (see `assets/CREDITS.md`; see `docs/specs/decisions.md` for scoping decisions and `docs/specs/cahier-des-charges.md` for the full specification, both in French — this is a French-curriculum product).
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## Tech stack
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- Godot 4.6 (typed GDScript)
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- Exercises and pedagogical content as JSON data, validated on load
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- Headless tests (GUT), GDScript lint/format (gdtoolkit)
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## Getting started
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```sh
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make setup # installs Godot (pinned), GUT and gdtoolkit locally, nothing is committed
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make run # runs the game
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```
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## Commands
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| Command | Effect |
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|---|---|
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| `make setup` | installs tooling (lint, tests, export templates) |
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| `make run` | runs the game |
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| `make lint` / `make format` | GDScript static analysis and formatting |
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| `make validate-data` | validates the JSON files in `data/` |
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| `make test` | headless tests |
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| `make check` | lint + validate-data + test, must pass before every commit |
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| `make content-review` | regenerates `docs/review/content-review.md` (content validation document) |
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| `make generate-dictation-audio` | generates the placeholder dictation audio |
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| `make export-linux` / `make export-windows` | exports into `build/` |
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| `make package` | builds the distributable archives in `dist/` (single executable + license + credits) |
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## Structure
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- `autoload/`: global modules (game lifecycle, profiles, progress, exercises, saves, audio, settings)
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- `scenes/`: self-contained Godot scenes communicating via signals
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- `scripts/`: pure logic (correction, pedagogy) and data loading
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- `data/`: pedagogical content as JSON, validated against schemas
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- `assets/`: graphics and audio (placeholder at this stage, see `assets/CREDITS.md`)
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- `tests/`: headless tests (GUT)
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- `docs/specs/`: specification and scoping decisions (French)
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## License
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Code and content under the [GNU Affero General Public License v3](LICENSE).
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