Files
aventuriers-des-mots/Makefile
T
Denis Defolie 97a065879c Visual overhaul: theme, illustrations, redesigned screens (0.3.0)
Phase "habillage" of the post-0.1.0 plan. Rendering was reviewed on real
screenshots (new tools/screenshot.gd, `make screenshot`), which also
caught and fixed map markers overlapping and truncated titles.

- Global Godot theme (Atkinson Hyperlegible font, cream/green/gold
  palette, raised buttons, rounded cards, thick keyboard focus).
- Original vector art: forest/marsh backdrops, Plume the owl, stars,
  exercise-type icons, correct/try-again icons, 10 collection items.
- Redesigned world map (markers as cards with icon, title and stars,
  responsive layout), profile screens, mission intro, exercise host,
  rule/feedback panels, reward screen and collection grid.
- Motion helper (pop-in, fade) honouring an animations setting.
- Settings: animations flag; base window 1152x648 with canvas_items.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-11 22:36:43 +02:00

53 lines
1.4 KiB
Makefile

GODOT_BIN := .godot-bin/godot
VENV := .venv
GDLINT := $(VENV)/bin/gdlint
GDFORMAT := $(VENV)/bin/gdformat
PYRIGHT := $(VENV)/bin/pyright
PYTHON := $(VENV)/bin/python3
GD_SOURCES := autoload scripts tests
.PHONY: setup run lint format validate-data test check content-review generate-dictation-audio export-linux export-windows package screenshot
setup:
tools/setup.sh
run:
$(GODOT_BIN) --path .
lint:
$(GDLINT) $(GD_SOURCES)
$(PYRIGHT) tools/
format:
$(GDFORMAT) $(GD_SOURCES)
validate-data:
$(GODOT_BIN) --headless --path . -s res://scripts/data/validate_data_cli.gd
test:
$(GODOT_BIN) --headless --path . -s res://addons/gut/gut_cmdln.gd -gdir=res://tests -ginclude_subdirs -gexit
check: lint validate-data test
content-review:
$(PYTHON) tools/generate_content_review.py
generate-dictation-audio:
$(PYTHON) tools/generate_dictation_audio.py
export-linux:
mkdir -p build/linux
$(GODOT_BIN) --headless --path . --export-release "Linux" build/linux/aventuriers_des_mots.x86_64
export-windows:
mkdir -p build/windows
$(GODOT_BIN) --headless --path . --export-release "Windows" build/windows/aventuriers_des_mots.exe
package:
tools/package.sh
# Capture d'une scene dans une vraie fenetre (voir tools/screenshot.gd) :
# make screenshot SCENE=res://scenes/world/world_map.tscn OUT=/tmp/map.png ARGS="CE2"
screenshot:
$(GODOT_BIN) --path . -s res://tools/screenshot.gd -- $(SCENE) $(OUT) $(ARGS)