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https://github.com/deunix-educ/aventuriers-des-mots.git
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d0380a76af
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
76 lines
2.6 KiB
GDScript
76 lines
2.6 KiB
GDScript
extends GutTest
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## La carte n'affiche que les missions du niveau du profil ; un profil CE2 peut
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## basculer sur la carte CE1 pour revoir les notions precedentes (point 27 de
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## docs/specs/decisions.md).
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var _profile_id: String = ""
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func after_each() -> void:
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ProfileManager.delete_profile(_profile_id)
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func _open_map_for(level: String) -> Control:
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_profile_id = ProfileManager.create_profile("Test", level)
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ProfileManager.select_profile(_profile_id)
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var map: Control = load("res://scenes/world/world_map.tscn").instantiate()
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add_child_autofree(map)
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return map
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func test_ce1_profile_sees_only_ce1_missions_and_no_toggle() -> void:
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var map := _open_map_for("CE1")
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await wait_process_frames(1)
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assert_eq(map.get_node("%MapArea").get_child_count(), 9)
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assert_false(map.get_node("%LevelToggleButton").visible)
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GameManager.map_region_id = ""
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func test_ce2_profile_sees_ce2_missions_and_can_review_ce1() -> void:
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var map := _open_map_for("CE2")
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await wait_process_frames(1)
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assert_eq(map.get_node("%MapArea").get_child_count(), 12)
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assert_eq(map.get_node("%TitleLabel").text, "Le marais des homophones")
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var toggle: Button = map.get_node("%LevelToggleButton")
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assert_true(toggle.visible)
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toggle.pressed.emit()
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await wait_process_frames(1)
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assert_eq(map.get_node("%MapArea").get_child_count(), 9)
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assert_eq(map.get_node("%TitleLabel").text, "La forêt des accords")
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assert_eq(toggle.text, "Retour au CE2")
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toggle.pressed.emit()
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await wait_process_frames(1)
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assert_eq(map.get_node("%MapArea").get_child_count(), 12)
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func test_ce1_profile_can_move_between_its_regions() -> void:
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var map := _open_map_for("CE1")
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await wait_process_frames(1)
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assert_eq(map.get_node("%TitleLabel").text, "La forêt des accords")
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var button: Button = map.get_node("%RegionButton")
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assert_true(button.visible)
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assert_eq(map.get_node("%MapArea").get_child_count(), 9)
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button.pressed.emit()
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await wait_process_frames(1)
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assert_eq(map.get_node("%TitleLabel").text, "La plage des sons")
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assert_eq(map.get_node("%MapArea").get_child_count(), 9)
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button.pressed.emit()
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await wait_process_frames(1)
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assert_eq(map.get_node("%TitleLabel").text, "La forêt des accords")
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GameManager.map_region_id = ""
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func test_map_offers_a_way_back_to_the_profile_selection() -> void:
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var map := _open_map_for("CE1")
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await wait_process_frames(1)
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var button: Button = map.get_node("%ProfileButton")
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assert_true(button.visible)
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assert_eq(button.text, UIText.get_text("world_map.change_profile_button"))
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