mirror of
https://github.com/deunix-educ/aventuriers-des-mots.git
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97a065879c
Phase "habillage" of the post-0.1.0 plan. Rendering was reviewed on real screenshots (new tools/screenshot.gd, `make screenshot`), which also caught and fixed map markers overlapping and truncated titles. - Global Godot theme (Atkinson Hyperlegible font, cream/green/gold palette, raised buttons, rounded cards, thick keyboard focus). - Original vector art: forest/marsh backdrops, Plume the owl, stars, exercise-type icons, correct/try-again icons, 10 collection items. - Redesigned world map (markers as cards with icon, title and stars, responsive layout), profile screens, mission intro, exercise host, rule/feedback panels, reward screen and collection grid. - Motion helper (pop-in, fade) honouring an animations setting. - Settings: animations flag; base window 1152x648 with canvas_items. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
60 lines
2.3 KiB
GDScript
60 lines
2.3 KiB
GDScript
extends Control
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## Panneau de retour : affiche le resultat d'une tentative (CorrectionResult).
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## Reussite et erreur se distinguent par le texte du titre, jamais par la
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## seule couleur (cahier des charges §11). Instancie par exercise_host.
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signal continue_pressed
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const ICON_CORRECT := preload("res://assets/interface/icon_correct.svg")
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const ICON_TRY_AGAIN := preload("res://assets/interface/icon_try_again.svg")
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@onready var _icon: TextureRect = %Icon
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@onready var _title_label: Label = %TitleLabel
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@onready var _hint_box: VBoxContainer = %HintBox
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@onready var _hint_label: Label = %HintLabel
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@onready var _explanation_box: VBoxContainer = %ExplanationBox
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@onready var _explanation_label: Label = %ExplanationLabel
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@onready var _correction_box: VBoxContainer = %CorrectionBox
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@onready var _correction_label: Label = %CorrectionLabel
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@onready var _continue_button: Button = %ContinueButton
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func _ready() -> void:
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_continue_button.text = UIText.get_text("exercise_host.continue_button")
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_continue_button.pressed.connect(_on_continue_pressed)
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func show_result(result: CorrectionResult, support_level: AttemptFlow.SupportLevel) -> void:
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_icon.texture = ICON_CORRECT if result.is_correct else ICON_TRY_AGAIN
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Motion.pop_in(_icon)
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_title_label.text = (
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UIText.get_text("feedback_panel.correct_title")
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if result.is_correct
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else UIText.get_text("feedback_panel.incorrect_title")
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)
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var show_hint := not result.is_correct and support_level == AttemptFlow.SupportLevel.HINT
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var show_explanation := (
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result.is_correct or support_level != AttemptFlow.SupportLevel.HINT
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)
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var show_correction := (
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not result.is_correct and support_level == AttemptFlow.SupportLevel.REVEAL
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)
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_hint_box.visible = show_hint
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_hint_label.text = "%s %s" % [UIText.get_text("feedback_panel.hint_label"), result.hint]
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_explanation_box.visible = show_explanation
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_explanation_label.text = "%s %s" % [
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UIText.get_text("feedback_panel.explanation_label"), result.explanation
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]
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_correction_box.visible = show_correction
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_correction_label.text = "%s %s" % [
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UIText.get_text("feedback_panel.correction_label"), ", ".join(result.remediation)
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]
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func _on_continue_pressed() -> void:
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continue_pressed.emit()
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