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https://github.com/deunix-educ/aventuriers-des-mots.git
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493a8617d7
Wires every autoload up to a real UI: boot -> profile select/create -> world map (three mission markers, positioned from data, not hardcoded pixels) -> mission intro (narrative from data/missions/, a new data type with its own schema) -> rule panel -> exercise host -> one of the three exercise type scenes -> feedback panel -> reward screen -> back to the map. exercise_host is the only piece with real orchestration logic: picks exercises via ExerciseEngine (now fully implemented, validating at load like make validate-data does), validates answers through the pure AnswerValidator/DictationAnalyzer, escalates aid over 3 attempts via AttemptFlow, feeds DifficultyManager so adaptive difficulty is actually wired in rather than dead code, and records every attempt through ProgressManager. Every exercise-type scene (multiple_choice, sentence_correction, dictation) only emits its answer by signal, per the architecture invariant. All child-facing text now comes from data/localization/fr.json via UIText, not hardcoded in scripts or scenes. Getting that right required extending SchemaValidator to support "additionalProperties" as a schema (dynamic keys), which also closed a real gap: save.skills was previously unvalidated against SkillState's actual shape. 16 new headless tests, including two integration tests that instance exercise_host.tscn directly and drive it by emitting child-scene signals, stopping short of the final scene transition (which would tear down the test runner's own tree). Everything that needs a screen -- layout at different sizes, touch, virtual keyboard, actual audio playback (no .ogg files exist yet) -- is listed in the new docs/testing/manual-checklist.md instead of claimed as verified. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
53 lines
1.7 KiB
GDScript
53 lines
1.7 KiB
GDScript
extends Node
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## Creation, selection et suppression des profils enfants. Chaque profil a un
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## profile_id distinct ; SaveManager garantit qu'un profil ne lit ni n'ecrit
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## jamais le fichier d'un autre (voir "Points durs" du prompt de lancement).
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var current_profile_id: String = ""
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func create_profile(display_name: String, school_level: String) -> String:
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var profile_id := _generate_profile_id()
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SaveManager.load_or_create(profile_id, display_name, school_level)
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return profile_id
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## Charge le profil dans ProgressManager et le marque comme profil courant.
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## Ne fait rien si le profil n'existe pas.
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func select_profile(profile_id: String) -> bool:
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if not ProgressManager.load_profile(profile_id):
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return false
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current_profile_id = profile_id
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return true
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func delete_profile(profile_id: String) -> void:
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SaveManager.delete(profile_id)
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if current_profile_id == profile_id:
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current_profile_id = ""
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func list_profiles() -> Array[String]:
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return SaveManager.list_profile_ids()
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## Resume de chaque profil pour l'ecran de selection : profile_id, display_name
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## et school_level, sans charger toute la progression.
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func list_profile_summaries() -> Array[Dictionary]:
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var summaries: Array[Dictionary] = []
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for profile_id in list_profiles():
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var data: Variant = SaveManager.load(profile_id)
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if data == null:
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continue
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var summary := {
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"profile_id": profile_id,
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"display_name": data["display_name"],
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"school_level": data["school_level"],
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}
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summaries.append(summary)
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return summaries
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func _generate_profile_id() -> String:
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return "profile_%d_%d" % [Time.get_unix_time_from_system(), randi() % 10000]
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