Files
aventuriers-des-mots/scenes/profiles/profile_select.gd
T
Denis Defolie 97a065879c Visual overhaul: theme, illustrations, redesigned screens (0.3.0)
Phase "habillage" of the post-0.1.0 plan. Rendering was reviewed on real
screenshots (new tools/screenshot.gd, `make screenshot`), which also
caught and fixed map markers overlapping and truncated titles.

- Global Godot theme (Atkinson Hyperlegible font, cream/green/gold
  palette, raised buttons, rounded cards, thick keyboard focus).
- Original vector art: forest/marsh backdrops, Plume the owl, stars,
  exercise-type icons, correct/try-again icons, 10 collection items.
- Redesigned world map (markers as cards with icon, title and stars,
  responsive layout), profile screens, mission intro, exercise host,
  rule/feedback panels, reward screen and collection grid.
- Motion helper (pop-in, fade) honouring an animations setting.
- Settings: animations flag; base window 1152x648 with canvas_items.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-11 22:36:43 +02:00

82 lines
3.0 KiB
GDScript

extends Control
## Ecran de selection de profil : un profil par enfant, suppression avec
## confirmation explicite (cahier des charges §9).
var _pending_delete_profile_id: String = ""
@onready var _title_label: Label = %TitleLabel
@onready var _profile_list: VBoxContainer = %ProfileList
@onready var _empty_state_label: Label = %EmptyStateLabel
@onready var _new_profile_button: Button = %NewProfileButton
@onready var _delete_confirm_dialog: ConfirmationDialog = %DeleteConfirmDialog
func _ready() -> void:
_title_label.text = UIText.get_text("profile_select.title")
_new_profile_button.text = UIText.get_text("profile_select.new_profile_button")
_empty_state_label.text = UIText.get_text("profile_select.empty_state")
_delete_confirm_dialog.title = UIText.get_text("profile_select.delete_confirm_title")
_delete_confirm_dialog.dialog_text = UIText.get_text("profile_select.delete_confirm_message")
_delete_confirm_dialog.ok_button_text = UIText.get_text("profile_select.delete_confirm_yes")
_delete_confirm_dialog.cancel_button_text = UIText.get_text(
"profile_select.delete_confirm_no"
)
_new_profile_button.pressed.connect(_on_new_profile_pressed)
_delete_confirm_dialog.confirmed.connect(_on_delete_confirmed)
_refresh_profile_list()
func _refresh_profile_list() -> void:
for child in _profile_list.get_children():
child.queue_free()
var summaries := ProfileManager.list_profile_summaries()
_empty_state_label.visible = summaries.is_empty()
for summary: Dictionary in summaries:
_profile_list.add_child(_build_profile_row(summary))
func _build_profile_row(summary: Dictionary) -> Control:
var row := HBoxContainer.new()
row.add_theme_constant_override("separation", 10)
var select_button := Button.new()
select_button.text = "%s (%s)" % [summary["display_name"], summary["school_level"]]
select_button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
select_button.custom_minimum_size = Vector2(0, 56)
select_button.pressed.connect(_on_profile_selected.bind(summary["profile_id"]))
row.add_child(select_button)
var delete_button := Button.new()
delete_button.theme_type_variation = &"SecondaryButton"
delete_button.text = UIText.get_text("profile_select.delete_button")
delete_button.pressed.connect(_on_delete_requested.bind(summary["profile_id"]))
row.add_child(delete_button)
return row
func _on_profile_selected(profile_id: String) -> void:
if ProfileManager.select_profile(profile_id):
GameManager.goto(GameManager.SCENE_WORLD_MAP)
func _on_delete_requested(profile_id: String) -> void:
_pending_delete_profile_id = profile_id
_delete_confirm_dialog.popup_centered()
func _on_delete_confirmed() -> void:
if _pending_delete_profile_id.is_empty():
return
ProfileManager.delete_profile(_pending_delete_profile_id)
_pending_delete_profile_id = ""
_refresh_profile_list()
func _on_new_profile_pressed() -> void:
GameManager.goto(GameManager.SCENE_PROFILE_CREATE)