mirror of
https://github.com/deunix-educ/aventuriers-des-mots.git
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f9600cfcf0
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
102 lines
4.2 KiB
GDScript
102 lines
4.2 KiB
GDScript
class_name ProgressUpdates
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extends RefCounted
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## Fonctions pures qui appliquent une tentative d'exercice ou un debut de
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## seance a une sauvegarde (dictionnaire conforme a save.schema.json), en
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## s'appuyant sur ReviewScheduler et DifficultyManager (scripts/pedagogy/).
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## ProgressManager (autoload) est seul responsable d'appeler ces fonctions et
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## de persister le resultat via SaveManager ; l'ecriture sur disque reste
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## groupee en fin de mission (docs/specs/decisions.md, point 7).
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## attempt : {"skill": String, "success": bool, "hint_used": bool,
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## "exercise_type": String}.
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static func record_attempt(save_data: Dictionary, attempt: Dictionary) -> Dictionary:
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var updated: Dictionary = save_data.duplicate(true)
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var skills: Dictionary = updated["skills"]
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var skill_id: String = attempt["skill"]
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var skill_state: Dictionary = (
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skills[skill_id] if skills.has(skill_id) else ReviewScheduler.initial_state()
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)
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var current_session: int = updated["session_count"]
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skills[skill_id] = ReviewScheduler.record_attempt(skill_state, attempt, current_session)
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updated["skills"] = skills
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return updated
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## A appeler une fois en debut de seance, avant toute tentative : incremente
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## session_count et bascule en "a_reviser" les competences "acquise" dont le
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## delai de revision est depasse sans nouvelle pratique.
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static func start_session(save_data: Dictionary) -> Dictionary:
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var updated: Dictionary = save_data.duplicate(true)
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updated["session_count"] = int(updated["session_count"]) + 1
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var current_session: int = updated["session_count"]
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var skills: Dictionary = updated["skills"]
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var updated_skills: Dictionary = {}
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for skill_id: String in skills:
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updated_skills[skill_id] = ReviewScheduler.mark_overdue_as_review(
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skills[skill_id], current_session
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)
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updated["skills"] = updated_skills
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return updated
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static func next_difficulty_for_skill(
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save_data: Dictionary, skill_id: String, current_difficulty: int
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) -> int:
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var skills: Dictionary = save_data["skills"]
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if not skills.has(skill_id):
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return current_difficulty
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# Relu depuis le disque (JSON), le tableau est un Array non type : on le
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# recopie dans un Array[bool] plutot que de l'affecter directement.
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var recent: Array[bool] = []
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for result: Variant in skills[skill_id]["recent_results"]:
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recent.append(bool(result))
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return DifficultyManager.next_difficulty(current_difficulty, recent)
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static func unlock_region(save_data: Dictionary, region_id: String) -> Dictionary:
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var updated: Dictionary = save_data.duplicate(true)
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var regions: Array = updated["unlocked_regions"]
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if not regions.has(region_id):
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regions.append(region_id)
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updated["unlocked_regions"] = regions
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return updated
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## Enregistre le resultat d'une mission terminee. Le meilleur score est
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## conserve ; seules les etoiles gagnees en plus du meilleur score precedent
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## s'ajoutent au total, donc rejouer une mission ne gonfle pas le total.
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static func record_mission_result(
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save_data: Dictionary, mission_id: String, stars: int
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) -> Dictionary:
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var updated: Dictionary = save_data.duplicate(true)
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var results: Dictionary = updated["mission_results"]
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var previous: Dictionary = results.get(mission_id, {})
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var previous_best: int = int(previous.get("best_stars", 0))
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var new_best: int = maxi(previous_best, stars)
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results[mission_id] = {
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"best_stars": new_best,
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"last_stars": stars,
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"completions": int(previous.get("completions", 0)) + 1,
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}
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updated["mission_results"] = results
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var rewards: Dictionary = updated["rewards"].duplicate(true)
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rewards["stars"] = int(rewards["stars"]) + (new_best - previous_best)
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updated["rewards"] = rewards
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return updated
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static func grant_items(save_data: Dictionary, item_ids: Array[String]) -> Dictionary:
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var updated: Dictionary = save_data.duplicate(true)
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var rewards: Dictionary = updated["rewards"].duplicate(true)
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var items: Array = rewards["items"]
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for item_id in item_ids:
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if not items.has(item_id):
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items.append(item_id)
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rewards["items"] = items
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updated["rewards"] = rewards
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return updated
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