Files
aventuriers-des-mots/tests/exercises/test_exercise_engine.gd
T
Denis Defolie 65a0cb46f9 Add mission scoring, rewards collection and save schema v2
Phase "score et récompenses" of the post-0.1.0 plan (user feedback:
wants a more game-like experience with scoring and rewards).

- MissionScoring: 1-3 stars from how each exercise was solved (never
  speed; a finished mission always gives at least one star).
- Save schema v2: mission_results (best/last stars, completions) with a
  v1->v2 migration that keeps existing stars and items.
- Total only grows by the improvement over a mission's best score.
- Data-driven collection (data/rewards, reward_item schema, validated
  incl. mission cross-check) unlocked by RewardRules.
- Reward screen, collection screen, stars on the world map.
- Version 0.2.0.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-11 22:20:59 +02:00

74 lines
3.1 KiB
GDScript

extends GutTest
## Tests de l'autoload ExerciseEngine, charge au demarrage avec les vraies
## donnees de data/ (deja validees par make validate-data).
func test_known_rule_is_loaded() -> void:
var rule := ExerciseEngine.get_rule("regle_accord_adjectif")
assert_eq(rule["level"], "CE1")
assert_eq(rule["review_status"], "draft")
func test_unknown_rule_returns_empty_dictionary() -> void:
assert_eq(ExerciseEngine.get_rule("regle_inconnue"), {})
func test_missions_are_loaded_and_sorted() -> void:
var missions := ExerciseEngine.get_missions()
assert_eq(missions.size(), 21)
var ids: Array = missions.map(func(m: Dictionary) -> String: return m["mission_id"])
assert_eq(ids, ids.duplicate()) # trivialement vrai, documente l'ordre stable
assert_true(ids.has("mission_01_pre_des_mots"))
assert_true(ids.has("mission_09_rocher_qui_repete"))
assert_true(ids.has("mission_21_colline_echos"))
func test_missions_are_filtered_by_the_level_of_their_rule() -> void:
assert_eq(ExerciseEngine.get_missions_for_level("CE1").size(), 9)
assert_eq(ExerciseEngine.get_missions_for_level("CE2").size(), 12)
assert_eq(ExerciseEngine.get_missions_for_level("CM1").size(), 0)
func test_reward_catalog_is_loaded_and_sorted_by_threshold() -> void:
var items := ExerciseEngine.get_reward_items()
assert_eq(items.size(), 10)
var counts: Array = items.map(func(i: Dictionary) -> int: return i["unlock"]["count"])
var sorted_counts := counts.duplicate()
sorted_counts.sort()
assert_eq(counts, sorted_counts)
assert_eq(items[0]["item_id"], "item_graine_magique", "seuil 3, ordre alphabetique")
func test_get_mission_returns_the_requested_mission() -> void:
var mission := ExerciseEngine.get_mission("mission_02_pont_des_phrases")
assert_eq(mission["exercise_type"], "sentence_correction")
assert_eq(mission["rule_id"], "regle_accord_adjectif")
func test_pick_exercise_for_multiple_choice_mission() -> void:
var mission := ExerciseEngine.get_mission("mission_01_pre_des_mots")
var exercise := ExerciseEngine.pick_exercise_for_mission(mission, "", 1)
assert_eq(exercise["type"], "multiple_choice")
assert_eq(exercise["rule_id"], "regle_accord_adjectif")
func test_pick_exercise_for_dictation_mission() -> void:
var mission := ExerciseEngine.get_mission("mission_03_clairiere_echo")
var exercise := ExerciseEngine.pick_exercise_for_mission(mission, "", 1)
assert_true(exercise.has("target_text"))
assert_true(exercise.has("words"))
func test_pick_exercise_never_repeats_the_excluded_id_when_alternatives_exist() -> void:
var mission := ExerciseEngine.get_mission("mission_01_pre_des_mots")
var first := ExerciseEngine.pick_exercise_for_mission(mission, "", 1)
for _i in 10:
var picked := ExerciseEngine.pick_exercise_for_mission(mission, first["id"], 1)
assert_ne(picked["id"], first["id"])
func test_pick_exercise_falls_back_to_any_difficulty_when_none_match() -> void:
var mission := ExerciseEngine.get_mission("mission_01_pre_des_mots")
var exercise := ExerciseEngine.pick_exercise_for_mission(mission, "", 3)
assert_eq(exercise["type"], "multiple_choice")