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97a065879c
Phase "habillage" of the post-0.1.0 plan. Rendering was reviewed on real screenshots (new tools/screenshot.gd, `make screenshot`), which also caught and fixed map markers overlapping and truncated titles. - Global Godot theme (Atkinson Hyperlegible font, cream/green/gold palette, raised buttons, rounded cards, thick keyboard focus). - Original vector art: forest/marsh backdrops, Plume the owl, stars, exercise-type icons, correct/try-again icons, 10 collection items. - Redesigned world map (markers as cards with icon, title and stars, responsive layout), profile screens, mission intro, exercise host, rule/feedback panels, reward screen and collection grid. - Motion helper (pop-in, fade) honouring an animations setting. - Settings: animations flag; base window 1152x648 with canvas_items. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
24 lines
631 B
GDScript
24 lines
631 B
GDScript
extends Control
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## Plume, le hibou guide : affiche une remarque ou un indice dans une bulle.
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## Illustration vectorielle provisoire (voir assets/CREDITS.md), a remplacer
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## fichier par fichier sans toucher ce script.
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@onready var _bubble: Control = $HBox/Bubble
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@onready var _dialogue_label: Label = %DialogueLabel
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func _ready() -> void:
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_bubble.visible = _dialogue_label.visible
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func say(text: String) -> void:
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_dialogue_label.text = text
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_dialogue_label.visible = true
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_bubble.visible = true
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Motion.fade_in(_bubble)
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func clear() -> void:
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_dialogue_label.visible = false
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_bubble.visible = false
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