mirror of
https://github.com/deunix-educ/aventuriers-des-mots.git
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d0380a76af
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
74 lines
2.8 KiB
GDScript
74 lines
2.8 KiB
GDScript
extends Control
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## Creation d'un profil enfant : prenom/pseudo et niveau scolaire. Pas
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## d'avatar ni d'element cosmetique : hors perimetre de la premiere version
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## jouable (voir prompt de lancement, Objectif).
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@onready var _title_label: Label = %TitleLabel
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@onready var _name_label: Label = %NameLabel
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@onready var _name_edit: LineEdit = %NameEdit
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@onready var _level_label: Label = %LevelLabel
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@onready var _level_box: HBoxContainer = %LevelBox
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@onready var _error_label: Label = %ErrorLabel
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@onready var _confirm_button: Button = %ConfirmButton
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@onready var _cancel_button: Button = %CancelButton
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func _ready() -> void:
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_title_label.text = UIText.get_text("profile_create.title")
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_name_label.text = UIText.get_text("profile_create.name_label")
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_name_edit.placeholder_text = UIText.get_text("profile_create.name_placeholder")
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_level_label.text = UIText.get_text("profile_create.level_label")
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_error_label.text = UIText.get_text("profile_create.name_required_error")
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_error_label.visible = false
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_confirm_button.text = UIText.get_text("profile_create.confirm_button")
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_cancel_button.text = UIText.get_text("profile_create.cancel_button")
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_build_level_buttons()
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_confirm_button.pressed.connect(_on_confirm_pressed)
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_cancel_button.pressed.connect(_on_cancel_pressed)
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## Un bouton par niveau (SchoolLevels.ALL), un seul actif a la fois ; CE1 par
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## defaut.
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func _build_level_buttons() -> void:
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var group := ButtonGroup.new()
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for level in SchoolLevels.ALL:
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# Un niveau sans contenu n'est pas propose (il apparait avec ses tableaux).
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if ExerciseEngine.get_regions_for_level(level).is_empty():
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continue
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var button := Button.new()
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button.text = UIText.get_text("profile_create.level_%s" % level.to_lower())
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button.theme_type_variation = &"SecondaryButton"
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button.toggle_mode = true
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button.button_group = group
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button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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button.custom_minimum_size = Vector2(0, 56)
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button.set_meta("level", level)
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button.button_pressed = _level_box.get_child_count() == 0
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_level_box.add_child(button)
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func _selected_level() -> String:
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for child in _level_box.get_children():
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var button := child as Button
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if button != null and button.button_pressed:
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return button.get_meta("level")
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return "CE1"
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func _on_confirm_pressed() -> void:
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var display_name := _name_edit.text.strip_edges()
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if display_name.is_empty():
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_error_label.visible = true
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return
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var school_level := _selected_level()
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var profile_id := ProfileManager.create_profile(display_name, school_level)
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if ProfileManager.select_profile(profile_id):
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GameManager.goto(GameManager.SCENE_WORLD_MAP)
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func _on_cancel_pressed() -> void:
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GameManager.goto(GameManager.SCENE_PROFILE_SELECT)
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