mirror of
https://github.com/deunix-educ/aventuriers-des-mots.git
synced 2026-10-13 02:11:58 +02:00
65a0cb46f9
Phase "score et récompenses" of the post-0.1.0 plan (user feedback: wants a more game-like experience with scoring and rewards). - MissionScoring: 1-3 stars from how each exercise was solved (never speed; a finished mission always gives at least one star). - Save schema v2: mission_results (best/last stars, completions) with a v1->v2 migration that keeps existing stars and items. - Total only grows by the improvement over a mission's best score. - Data-driven collection (data/rewards, reward_item schema, validated incl. mission cross-check) unlocked by RewardRules. - Reward screen, collection screen, stars on the world map. - Version 0.2.0. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
35 lines
1.3 KiB
GDScript
35 lines
1.3 KiB
GDScript
class_name RewardRules
|
|
extends RefCounted
|
|
## Regles de deblocage des objets de la collection, a partir du catalogue
|
|
## valide de data/rewards/. Code pur : renvoie ce qui vient d'etre debloque,
|
|
## ProgressManager se charge de l'enregistrer.
|
|
|
|
|
|
## catalog : liste d'objets conformes a reward_item.schema.json.
|
|
## best_stars_by_mission : mission_id -> {"best_stars": int, ...}.
|
|
## owned : item_id deja possedes (jamais redebloques).
|
|
static func newly_unlocked(
|
|
catalog: Array[Dictionary], total_stars: int, best_stars_by_mission: Dictionary, owned: Array
|
|
) -> Array[String]:
|
|
var unlocked: Array[String] = []
|
|
for item in catalog:
|
|
var item_id: String = item["item_id"]
|
|
if owned.has(item_id) or unlocked.has(item_id):
|
|
continue
|
|
if _is_unlocked(item["unlock"], total_stars, best_stars_by_mission):
|
|
unlocked.append(item_id)
|
|
return unlocked
|
|
|
|
|
|
static func _is_unlocked(
|
|
unlock: Dictionary, total_stars: int, best_stars_by_mission: Dictionary
|
|
) -> bool:
|
|
var count: int = int(unlock["count"])
|
|
match unlock["type"]:
|
|
"total_stars":
|
|
return total_stars >= count
|
|
"mission_stars":
|
|
var result: Dictionary = best_stars_by_mission.get(unlock.get("mission_id", ""), {})
|
|
return int(result.get("best_stars", 0)) >= count
|
|
return false
|