Files
2026-10-12 11:28:19 +02:00

65 lines
2.4 KiB
GDScript

extends Control
## Ecran de selection de profil : un profil par enfant. La suppression d'un
## profil appartient a l'adulte (espace adulte, derriere sa barriere).
@onready var _title_label: Label = %TitleLabel
@onready var _profile_list: VBoxContainer = %ProfileList
@onready var _empty_state_label: Label = %EmptyStateLabel
@onready var _new_profile_button: Button = %NewProfileButton
@onready var _settings_button: Button = %SettingsButton
@onready var _quit_button: Button = %QuitButton
@onready var _quit_dialog: ConfirmationDialog = %QuitDialog
func _ready() -> void:
_title_label.text = UIText.get_text("profile_select.title")
_new_profile_button.text = UIText.get_text("profile_select.new_profile_button")
_empty_state_label.text = UIText.get_text("profile_select.empty_state")
_settings_button.text = UIText.get_text("profile_select.settings_button")
_settings_button.pressed.connect(_on_settings_pressed)
_quit_button.text = UIText.get_text("quit.button")
_quit_button.pressed.connect(_quit_dialog.request)
_new_profile_button.pressed.connect(_on_new_profile_pressed)
AudioManager.play_region_music("forest")
_refresh_profile_list()
func _refresh_profile_list() -> void:
for child in _profile_list.get_children():
child.queue_free()
var summaries := ProfileManager.list_profile_summaries()
_empty_state_label.visible = summaries.is_empty()
for summary: Dictionary in summaries:
_profile_list.add_child(_build_profile_row(summary))
func _build_profile_row(summary: Dictionary) -> Control:
var row := HBoxContainer.new()
row.add_theme_constant_override("separation", 10)
var select_button := Button.new()
select_button.text = "%s (%s)" % [summary["display_name"], summary["school_level"]]
select_button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
select_button.custom_minimum_size = Vector2(0, 56)
select_button.pressed.connect(_on_profile_selected.bind(summary["profile_id"]))
row.add_child(select_button)
return row
func _on_profile_selected(profile_id: String) -> void:
if ProfileManager.select_profile(profile_id):
GameManager.goto(GameManager.SCENE_WORLD_MAP)
func _on_new_profile_pressed() -> void:
GameManager.goto(GameManager.SCENE_PROFILE_CREATE)
func _on_settings_pressed() -> void:
GameManager.settings_return_scene = GameManager.SCENE_PROFILE_SELECT
GameManager.goto(GameManager.SCENE_SETTINGS)