Re-read the specification (§12, §13, §15) before producing the game:
Linux and Windows are the target platforms for this version. Embed
the PCK for one executable per platform, add config/version, and add
`make package` which re-exports from scratch and builds
dist/*.tar.gz, dist/*.zip and SHA256SUMS (executable + LICENSE +
READMEs + CREDITS + a short notice). READMEs updated to the real
status. Known gaps against the spec are listed in decisions.md.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Pins Godot 4.6.3-stable and GUT 9.6.0 (9.6.1+ reference
AccessibilityServer, unavailable in 4.6.3) via tools/setup.sh. Wires
make check (gdlint + gdformat config for 4-space indent, headless
GUT run, and a JSON well-formedness check ahead of real schema
validation). Seven autoload stubs match the architecture in the
cahier des charges; real logic lands with the following steps.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>