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Add project skeleton: Godot setup, tooling, and smoke test
Pins Godot 4.6.3-stable and GUT 9.6.0 (9.6.1+ reference AccessibilityServer, unavailable in 4.6.3) via tools/setup.sh. Wires make check (gdlint + gdformat config for 4-space indent, headless GUT run, and a JSON well-formedness check ahead of real schema validation). Seven autoload stubs match the architecture in the cahier des charges; real logic lands with the following steps. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Les Aventuriers des mots"
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run/main_scene="res://scenes/boot/boot.tscn"
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/icon="res://icon.svg"
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[autoload]
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GameManager="*res://autoload/game_manager.gd"
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ProfileManager="*res://autoload/profile_manager.gd"
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ProgressManager="*res://autoload/progress_manager.gd"
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ExerciseEngine="*res://autoload/exercise_engine.gd"
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SaveManager="*res://autoload/save_manager.gd"
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AudioManager="*res://autoload/audio_manager.gd"
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SettingsManager="*res://autoload/settings_manager.gd"
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