Add project skeleton: Godot setup, tooling, and smoke test

Pins Godot 4.6.3-stable and GUT 9.6.0 (9.6.1+ reference
AccessibilityServer, unavailable in 4.6.3) via tools/setup.sh. Wires
make check (gdlint + gdformat config for 4-space indent, headless
GUT run, and a JSON well-formedness check ahead of real schema
validation). Seven autoload stubs match the architecture in the
cahier des charges; real logic lands with the following steps.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
Denis Defolie
2026-10-11 16:15:19 +02:00
parent 50198a49a2
commit a1f749de40
48 changed files with 475 additions and 0 deletions
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Les Aventuriers des mots"
run/main_scene="res://scenes/boot/boot.tscn"
config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
GameManager="*res://autoload/game_manager.gd"
ProfileManager="*res://autoload/profile_manager.gd"
ProgressManager="*res://autoload/progress_manager.gd"
ExerciseEngine="*res://autoload/exercise_engine.gd"
SaveManager="*res://autoload/save_manager.gd"
AudioManager="*res://autoload/audio_manager.gd"
SettingsManager="*res://autoload/settings_manager.gd"