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Wire up Linux and Windows exports
export_presets.cfg is hand-written (no editor GUI available here): a minimal preset per platform (name, platform, path, x86_64 architecture) is enough, since Godot fills every other option from its platform defaults. tools/setup.sh now also fetches the matching export templates (~1.2GB, cached outside the repo like the Godot binary itself) -- note the directory it unpacks into uses a dot before "stable" while .godot-version and the download URLs use a hyphen, two different spellings of the same version that are easy to conflate. Both make export-linux and make export-windows now actually run and produce a working package; tests/ and addons/gut/ are excluded from the exported .pck (124KB vs 1.5MB before -- a dev-only dependency has no business shipping to a child's machine). The Linux binary was smoke-tested headless and boots cleanly; the Windows .exe could only be confirmed as a valid PE32+ binary, since no Windows machine or Wine is available in this environment -- flagged in docs/testing/manual-checklist.md rather than claimed as verified. This closes out every step in the launch prompt's "Ordre de construction." README status lines updated to reflect the first playable prototype rather than a bare skeleton. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Jeu éducatif de français pour les CE1-CE2 (7-9 ans) : une aventure 2D hors ligne, avec une carte à explorer, un personnage guide, et des exercices de grammaire, d'orthographe et de dictées.
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Projet open source, en développement. Statut actuel : squelette technique (voir `docs/specs/decisions.md` pour les décisions de cadrage et `docs/specs/cahier-des-charges.md` pour la spécification complète).
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Projet open source, en développement. Statut actuel : premier prototype jouable (périmètre du §15 du cahier des charges) — démarrage, profils, carte à trois lieux, trois types d'exercices, sauvegardes, exports Linux/Windows. Contenu pédagogique encore minimal (voir `docs/specs/decisions.md` pour les décisions de cadrage et `docs/specs/cahier-des-charges.md` pour la spécification complète).
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## Pile technique
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@@ -27,7 +27,7 @@ make run # lance le jeu
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| `make validate-data` | valide les JSON de `data/` |
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| `make test` | tests headless |
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| `make check` | lint + validate-data + test, à passer avant chaque commit |
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| `make export-linux` / `make export-windows` | exports dans `build/` (à partir de l'étape export) |
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| `make export-linux` / `make export-windows` | exports dans `build/` |
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## Structure
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