mirror of
https://github.com/deunix-educ/aventuriers-des-mots.git
synced 2026-10-13 02:11:58 +02:00
ebabe91821
scripts/profiles/: SaveIO handles real file I/O in user://saves (one file per profile_id, atomic write via temp-file-then-rename, backup copy before each overwrite, corrupted-main falls back to backup, schema-invalid content is rejected like corruption). SaveMigration and SaveFactory are pure; SaveMigration refuses a schema_version it doesn't recognize (older or newer) rather than guessing. ProgressUpdates is pure and wires ReviewScheduler/DifficultyManager onto a save's skills dict, including per-session overdue-review marking. The three autoloads (SaveManager, ProfileManager, ProgressManager) stay thin: in-memory current-profile state and orchestration only, no logic of their own, so the actual behavior lives in the tested pure/file-IO modules above rather than in untestable glue. 26 new headless tests, including the failure modes called out in the launch prompt: a truncated .tmp file never corrupts the readable save, a corrupted main file falls back to its backup, two profiles never mix (down through the real autoload layer, not just SaveIO), and an unknown future schema_version is rejected outright. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
61 lines
2.5 KiB
GDScript
61 lines
2.5 KiB
GDScript
class_name ProgressUpdates
|
|
extends RefCounted
|
|
## Fonctions pures qui appliquent une tentative d'exercice ou un debut de
|
|
## seance a une sauvegarde (dictionnaire conforme a save.schema.json), en
|
|
## s'appuyant sur ReviewScheduler et DifficultyManager (scripts/pedagogy/).
|
|
## ProgressManager (autoload) est seul responsable d'appeler ces fonctions et
|
|
## de persister le resultat via SaveManager ; l'ecriture sur disque reste
|
|
## groupee en fin de mission (docs/specs/decisions.md, point 7).
|
|
|
|
|
|
## attempt : {"skill": String, "success": bool, "hint_used": bool,
|
|
## "exercise_type": String}.
|
|
static func record_attempt(save_data: Dictionary, attempt: Dictionary) -> Dictionary:
|
|
var updated: Dictionary = save_data.duplicate(true)
|
|
var skills: Dictionary = updated["skills"]
|
|
var skill_id: String = attempt["skill"]
|
|
var skill_state: Dictionary = (
|
|
skills[skill_id] if skills.has(skill_id) else ReviewScheduler.initial_state()
|
|
)
|
|
var current_session: int = updated["session_count"]
|
|
skills[skill_id] = ReviewScheduler.record_attempt(skill_state, attempt, current_session)
|
|
updated["skills"] = skills
|
|
return updated
|
|
|
|
|
|
## A appeler une fois en debut de seance, avant toute tentative : incremente
|
|
## session_count et bascule en "a_reviser" les competences "acquise" dont le
|
|
## delai de revision est depasse sans nouvelle pratique.
|
|
static func start_session(save_data: Dictionary) -> Dictionary:
|
|
var updated: Dictionary = save_data.duplicate(true)
|
|
updated["session_count"] = int(updated["session_count"]) + 1
|
|
var current_session: int = updated["session_count"]
|
|
|
|
var skills: Dictionary = updated["skills"]
|
|
var updated_skills: Dictionary = {}
|
|
for skill_id: String in skills:
|
|
updated_skills[skill_id] = ReviewScheduler.mark_overdue_as_review(
|
|
skills[skill_id], current_session
|
|
)
|
|
updated["skills"] = updated_skills
|
|
return updated
|
|
|
|
|
|
static func next_difficulty_for_skill(
|
|
save_data: Dictionary, skill_id: String, current_difficulty: int
|
|
) -> int:
|
|
var skills: Dictionary = save_data["skills"]
|
|
if not skills.has(skill_id):
|
|
return current_difficulty
|
|
var recent: Array[bool] = skills[skill_id]["recent_results"]
|
|
return DifficultyManager.next_difficulty(current_difficulty, recent)
|
|
|
|
|
|
static func unlock_region(save_data: Dictionary, region_id: String) -> Dictionary:
|
|
var updated: Dictionary = save_data.duplicate(true)
|
|
var regions: Array = updated["unlocked_regions"]
|
|
if not regions.has(region_id):
|
|
regions.append(region_id)
|
|
updated["unlocked_regions"] = regions
|
|
return updated
|