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aventuriers-des-mots/README-EN.md
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2026-10-12 11:05:00 +02:00

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Les Aventuriers des mots (The Word Adventurers)

An educational French-language game for 7-9 year olds (French grades CE1-CE2): an offline 2D adventure with an explorable map, a guide character, and grammar, spelling, and dictation exercises.

Open source project, in development. Current status: version 0.6.0, playable offline on Linux and Windows — profiles, saves (with export and restore in the adult area), stars and an item collection, sound effects and music, settings (volumes, text size, animations), a progress dashboard for adults, three exercise types (multiple choice, sentence correction, dictation), CE1 in two boards (noun-group agreement; sounds and letters) and a CE2 board on grammatical homophones (a/à, et/est, son/sont, on/ont), 30 missions; CM1 and CM2 are planned. All pedagogical content is still draft (awaiting validation) and dictation voices are placeholders (see assets/CREDITS.md; see docs/specs/decisions.md for scoping decisions and docs/specs/cahier-des-charges.md for the full specification, both in French — this is a French-curriculum product).

Tech stack

  • Godot 4.6 (typed GDScript)
  • Exercises and pedagogical content as JSON data, validated on load
  • Headless tests (GUT), GDScript lint/format (gdtoolkit)

Getting started

make setup   # installs Godot (pinned), GUT and gdtoolkit locally, nothing is committed
make run     # runs the game

Commands

Command Effect
make setup installs tooling (lint, tests, export templates)
make run runs the game
make lint / make format GDScript static analysis and formatting
make validate-data validates the JSON files in data/
make test headless tests
make check lint + validate-data + test, must pass before every commit
make content-review regenerates docs/review/content-review.md (content validation document)
make generate-dictation-audio generates the placeholder dictation audio
make export-linux / make export-windows exports into build/
make package builds the distributable archives in dist/ (single executable + license + credits)

Structure

  • autoload/: global modules (game lifecycle, profiles, progress, exercises, saves, audio, settings)
  • scenes/: self-contained Godot scenes communicating via signals
  • scripts/: pure logic (correction, pedagogy) and data loading
  • data/: pedagogical content as JSON, validated against schemas
  • assets/: graphics and audio (placeholder at this stage, see assets/CREDITS.md)
  • tests/: headless tests (GUT)
  • docs/specs/: specification and scoping decisions (French)

License

Code and content under the GNU Affero General Public License v3.