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65a0cb46f9
Phase "score et récompenses" of the post-0.1.0 plan (user feedback: wants a more game-like experience with scoring and rewards). - MissionScoring: 1-3 stars from how each exercise was solved (never speed; a finished mission always gives at least one star). - Save schema v2: mission_results (best/last stars, completions) with a v1->v2 migration that keeps existing stars and items. - Total only grows by the improvement over a mission's best score. - Data-driven collection (data/rewards, reward_item schema, validated incl. mission cross-check) unlocked by RewardRules. - Reward screen, collection screen, stars on the world map. - Version 0.2.0. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
19 lines
609 B
GDScript
19 lines
609 B
GDScript
class_name SaveFactory
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extends RefCounted
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## Construit une nouvelle sauvegarde vide pour un profil, conforme a
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## data/schemas/save.schema.json. Code pur.
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static func new_save(profile_id: String, display_name: String, school_level: String) -> Dictionary:
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return {
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"schema_version": SaveMigration.CURRENT_SCHEMA_VERSION,
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"profile_id": profile_id,
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"display_name": display_name,
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"school_level": school_level,
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"session_count": 0,
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"unlocked_regions": [],
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"skills": {},
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"mission_results": {},
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"rewards": {"stars": 0, "items": []},
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}
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