Files
aventuriers-des-mots/README-EN.md
T
Denis Defolie 44b8780099 Link the GitHub Releases page from the READMEs
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-12 18:08:48 +02:00

3.4 KiB

Les Aventuriers des mots (The Word Adventurers)

An educational French-language game for 7-11 year olds (French grades CE1 to CM2): an offline 2D adventure with an explorable map, a guide character, and grammar, spelling, and dictation exercises.

Open source project, in development. Current status: version 0.9.2, playable offline on Linux, Android and in a web browser (hand-tested), with Windows, macOS and ChromeOS exports not yet tested on real hardware — profiles, saves (with export and restore in the adult area), stars and an item collection, sound effects and music, settings (volumes, text size, animations), a progress dashboard for adults, three exercise types (multiple choice, sentence correction, dictation), CE1, CE2, CM1 and CM2 in three boards each (homophones, verbs, word spelling), 111 missions. All pedagogical content is still draft (awaiting validation) and dictation voices are placeholders (see assets/CREDITS.md; see docs/specs/decisions.md for scoping decisions and docs/specs/cahier-des-charges.md for the full specification, both in French — this is a French-curriculum product).

Download

Ready-to-play builds are on the Releases page: one archive per platform (Linux, Windows, macOS, Android, ChromeOS/browser) and SHA256SUMS to verify the files. These are preview versions: draft educational content and placeholder voices. Each archive contains a LISEZMOI file (in French) explaining how to start the game.

Tech stack

  • Godot 4.6 (typed GDScript)
  • Exercises and pedagogical content as JSON data, validated on load
  • Headless tests (GUT), GDScript lint/format (gdtoolkit)

Getting started

make setup   # installs Godot (pinned), GUT and gdtoolkit locally, nothing is committed
make run     # runs the game

Commands

Command Effect
make setup installs tooling (lint, tests, export templates)
make run runs the game
make lint / make format GDScript static analysis and formatting
make validate-data validates the JSON files in data/
make test headless tests
make check lint + validate-data + test, must pass before every commit
make content-review regenerates docs/review/content-review.md (content validation document)
make generate-dictation-audio generates the placeholder dictation audio
make release / make release-dry-run publishes (or simulates) a GitHub Release
make help lists the available commands
make serve-web exports, then serves the web build locally and opens the browser
make export-linux / make export-windows / make export-android / make export-macos / make export-web exports into build/
make package builds the distributable archives in dist/ (single executable + license + credits)

Structure

  • autoload/: global modules (game lifecycle, profiles, progress, exercises, saves, audio, settings)
  • scenes/: self-contained Godot scenes communicating via signals
  • scripts/: pure logic (correction, pedagogy) and data loading
  • data/: pedagogical content as JSON, validated against schemas
  • assets/: graphics and audio (placeholder at this stage, see assets/CREDITS.md)
  • tests/: headless tests (GUT)
  • docs/specs/: specification and scoping decisions (French)

License

Code and content under the GNU Affero General Public License v3.