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19831807b0
export_presets.cfg is hand-written (no editor GUI available here): a minimal preset per platform (name, platform, path, x86_64 architecture) is enough, since Godot fills every other option from its platform defaults. tools/setup.sh now also fetches the matching export templates (~1.2GB, cached outside the repo like the Godot binary itself) -- note the directory it unpacks into uses a dot before "stable" while .godot-version and the download URLs use a hyphen, two different spellings of the same version that are easy to conflate. Both make export-linux and make export-windows now actually run and produce a working package; tests/ and addons/gut/ are excluded from the exported .pck (124KB vs 1.5MB before -- a dev-only dependency has no business shipping to a child's machine). The Linux binary was smoke-tested headless and boots cleanly; the Windows .exe could only be confirmed as a valid PE32+ binary, since no Windows machine or Wine is available in this environment -- flagged in docs/testing/manual-checklist.md rather than claimed as verified. This closes out every step in the launch prompt's "Ordre de construction." README status lines updated to reflect the first playable prototype rather than a bare skeleton. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>