Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2.7 KiB
Les Aventuriers des mots (The Word Adventurers)
An educational French-language game for 7-9 year olds (French grades CE1-CE2): an offline 2D adventure with an explorable map, a guide character, and grammar, spelling, and dictation exercises.
Open source project, in development. Current status: version 0.7.0, playable offline on Linux and Windows — profiles, saves (with export and restore in the adult area), stars and an item collection, sound effects and music, settings (volumes, text size, animations), a progress dashboard for adults, three exercise types (multiple choice, sentence correction, dictation), CE1 and CE2 in three boards each (agreement, sounds and letters, present-tense verbs; homophones, verbs, letters and words), 57 missions; CM1 and CM2 are planned. All pedagogical content is still draft (awaiting validation) and dictation voices are placeholders (see assets/CREDITS.md; see docs/specs/decisions.md for scoping decisions and docs/specs/cahier-des-charges.md for the full specification, both in French — this is a French-curriculum product).
Tech stack
- Godot 4.6 (typed GDScript)
- Exercises and pedagogical content as JSON data, validated on load
- Headless tests (GUT), GDScript lint/format (gdtoolkit)
Getting started
make setup # installs Godot (pinned), GUT and gdtoolkit locally, nothing is committed
make run # runs the game
Commands
| Command | Effect |
|---|---|
make setup |
installs tooling (lint, tests, export templates) |
make run |
runs the game |
make lint / make format |
GDScript static analysis and formatting |
make validate-data |
validates the JSON files in data/ |
make test |
headless tests |
make check |
lint + validate-data + test, must pass before every commit |
make content-review |
regenerates docs/review/content-review.md (content validation document) |
make generate-dictation-audio |
generates the placeholder dictation audio |
make export-linux / make export-windows |
exports into build/ |
make package |
builds the distributable archives in dist/ (single executable + license + credits) |
Structure
autoload/: global modules (game lifecycle, profiles, progress, exercises, saves, audio, settings)scenes/: self-contained Godot scenes communicating via signalsscripts/: pure logic (correction, pedagogy) and data loadingdata/: pedagogical content as JSON, validated against schemasassets/: graphics and audio (placeholder at this stage, seeassets/CREDITS.md)tests/: headless tests (GUT)docs/specs/: specification and scoping decisions (French)
License
Code and content under the GNU Affero General Public License v3.