Files
aventuriers-des-mots/tests/profiles/test_progress_updates.gd
T
Denis Defolie 493a8617d7 Add the playable scene loop: boot through mission to reward
Wires every autoload up to a real UI: boot -> profile select/create
-> world map (three mission markers, positioned from data, not
hardcoded pixels) -> mission intro (narrative from data/missions/,
a new data type with its own schema) -> rule panel -> exercise host
-> one of the three exercise type scenes -> feedback panel -> reward
screen -> back to the map.

exercise_host is the only piece with real orchestration logic: picks
exercises via ExerciseEngine (now fully implemented, validating at
load like make validate-data does), validates answers through the
pure AnswerValidator/DictationAnalyzer, escalates aid over 3 attempts
via AttemptFlow, feeds DifficultyManager so adaptive difficulty is
actually wired in rather than dead code, and records every attempt
through ProgressManager. Every exercise-type scene (multiple_choice,
sentence_correction, dictation) only emits its answer by signal, per
the architecture invariant.

All child-facing text now comes from data/localization/fr.json via
UIText, not hardcoded in scripts or scenes. Getting that right
required extending SchemaValidator to support "additionalProperties"
as a schema (dynamic keys), which also closed a real gap: save.skills
was previously unvalidated against SkillState's actual shape.

16 new headless tests, including two integration tests that instance
exercise_host.tscn directly and drive it by emitting child-scene
signals, stopping short of the final scene transition (which would
tear down the test runner's own tree). Everything that needs a
screen -- layout at different sizes, touch, virtual keyboard, actual
audio playback (no .ogg files exist yet) -- is listed in the new
docs/testing/manual-checklist.md instead of claimed as verified.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-10-11 17:37:37 +02:00

91 lines
3.1 KiB
GDScript

extends GutTest
## Tests de ProgressUpdates : application pure des tentatives et des debuts de
## seance a une sauvegarde.
func _base_save() -> Dictionary:
return SaveFactory.new_save("profile_test", "Explorateur", "CE1")
func test_record_attempt_creates_skill_state_on_first_attempt() -> void:
var data := _base_save()
var attempt := {
"skill": "accord_groupe_nominal",
"success": true,
"hint_used": false,
"exercise_type": "multiple_choice",
}
var updated := ProgressUpdates.record_attempt(data, attempt)
assert_true(updated["skills"].has("accord_groupe_nominal"))
assert_eq(
updated["skills"]["accord_groupe_nominal"]["status"], ReviewScheduler.STATUS_EN_ACQUISITION
)
func test_record_attempt_uses_current_session_count() -> void:
var data := _base_save()
data["session_count"] = 5
var attempt := {
"skill": "accord_groupe_nominal",
"success": true,
"hint_used": false,
"exercise_type": "multiple_choice",
}
var updated := ProgressUpdates.record_attempt(data, attempt)
var skill_state: Dictionary = updated["skills"]["accord_groupe_nominal"]
assert_eq(skill_state["last_session_practiced"], 5)
func test_record_attempt_does_not_mutate_input() -> void:
var data := _base_save()
var attempt := {
"skill": "accord_groupe_nominal",
"success": true,
"hint_used": false,
"exercise_type": "multiple_choice",
}
ProgressUpdates.record_attempt(data, attempt)
assert_eq(data["skills"], {})
func test_start_session_increments_session_count() -> void:
var data := _base_save()
var updated := ProgressUpdates.start_session(data)
assert_eq(updated["session_count"], 1)
updated = ProgressUpdates.start_session(updated)
assert_eq(updated["session_count"], 2)
func test_start_session_marks_overdue_skills_as_a_reviser() -> void:
var data := _base_save()
var acquise_state: Dictionary = ReviewScheduler.initial_state()
acquise_state["status"] = ReviewScheduler.STATUS_ACQUISE
acquise_state["next_review_session"] = 2
data["skills"] = {"accord_groupe_nominal": acquise_state}
data["session_count"] = 1
var updated := ProgressUpdates.start_session(data)
assert_eq(updated["session_count"], 2)
assert_eq(
updated["skills"]["accord_groupe_nominal"]["status"], ReviewScheduler.STATUS_A_REVISER
)
func test_unlock_region_adds_region_once() -> void:
var data := _base_save()
data = ProgressUpdates.unlock_region(data, "foret_des_accords")
data = ProgressUpdates.unlock_region(data, "foret_des_accords")
assert_eq(data["unlocked_regions"], ["foret_des_accords"])
func test_next_difficulty_for_unknown_skill_returns_current_difficulty() -> void:
var data := _base_save()
assert_eq(ProgressUpdates.next_difficulty_for_skill(data, "inconnue", 2), 2)
func test_add_stars_accumulates() -> void:
var data := _base_save()
data = ProgressUpdates.add_stars(data, 1)
data = ProgressUpdates.add_stars(data, 2)
assert_eq(data["rewards"]["stars"], 3)