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https://github.com/deunix-educ/aventuriers-des-mots.git
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493a8617d7
Wires every autoload up to a real UI: boot -> profile select/create -> world map (three mission markers, positioned from data, not hardcoded pixels) -> mission intro (narrative from data/missions/, a new data type with its own schema) -> rule panel -> exercise host -> one of the three exercise type scenes -> feedback panel -> reward screen -> back to the map. exercise_host is the only piece with real orchestration logic: picks exercises via ExerciseEngine (now fully implemented, validating at load like make validate-data does), validates answers through the pure AnswerValidator/DictationAnalyzer, escalates aid over 3 attempts via AttemptFlow, feeds DifficultyManager so adaptive difficulty is actually wired in rather than dead code, and records every attempt through ProgressManager. Every exercise-type scene (multiple_choice, sentence_correction, dictation) only emits its answer by signal, per the architecture invariant. All child-facing text now comes from data/localization/fr.json via UIText, not hardcoded in scripts or scenes. Getting that right required extending SchemaValidator to support "additionalProperties" as a schema (dynamic keys), which also closed a real gap: save.skills was previously unvalidated against SkillState's actual shape. 16 new headless tests, including two integration tests that instance exercise_host.tscn directly and drive it by emitting child-scene signals, stopping short of the final scene transition (which would tear down the test runner's own tree). Everything that needs a screen -- layout at different sizes, touch, virtual keyboard, actual audio playback (no .ogg files exist yet) -- is listed in the new docs/testing/manual-checklist.md instead of claimed as verified. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
60 lines
1.7 KiB
Plaintext
60 lines
1.7 KiB
Plaintext
[gd_scene load_steps=3 format=3]
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[ext_resource type="Script" path="res://scenes/world/mission_intro.gd" id="1"]
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[ext_resource type="PackedScene" path="res://scenes/characters/guide_owl.tscn" id="2"]
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[node name="MissionIntro" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1")
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[node name="Margin" type="MarginContainer" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_constants/margin_left = 32
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theme_override_constants/margin_top = 32
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theme_override_constants/margin_right = 32
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theme_override_constants/margin_bottom = 32
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[node name="VBox" type="VBoxContainer" parent="Margin"]
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layout_mode = 2
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theme_override_constants/separation = 16
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[node name="TitleLabel" type="Label" parent="Margin/VBox"]
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unique_name_in_owner = true
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layout_mode = 2
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theme_override_font_sizes/font_size = 32
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[node name="NarrativeLabel" type="Label" parent="Margin/VBox"]
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unique_name_in_owner = true
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layout_mode = 2
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autowrap_mode = 2
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size_flags_vertical = 3
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[node name="Guide" type="Control" parent="Margin/VBox" instance=ExtResource("2")]
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unique_name_in_owner = true
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layout_mode = 2
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[node name="Buttons" type="HBoxContainer" parent="Margin/VBox"]
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layout_mode = 2
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theme_override_constants/separation = 16
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[node name="BackButton" type="Button" parent="Margin/VBox/Buttons"]
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unique_name_in_owner = true
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layout_mode = 2
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custom_minimum_size = Vector2(0, 56)
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[node name="StartButton" type="Button" parent="Margin/VBox/Buttons"]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_horizontal = 3
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custom_minimum_size = Vector2(0, 56)
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