Files
2026-10-12 10:45:31 +02:00

117 lines
4.8 KiB
GDScript

extends GutTest
## Test d'integration de exercise_host : regle -> exercice -> validation ->
## enregistrement de la tentative. S'arrete avant la fin de la mission : aller
## jusqu'au bout declencherait un vrai changement de scene (GameManager.goto),
## ce qui casserait le processus de test lui-meme.
var _profile_id: String = ""
func before_each() -> void:
_profile_id = ProfileManager.create_profile("Test", "CE1")
ProfileManager.select_profile(_profile_id)
GameManager.pending_mission_id = "mission_01_pre_des_mots"
func after_each() -> void:
ProfileManager.delete_profile(_profile_id)
GameManager.pending_mission_id = ""
func _start_host() -> Control:
var host: Control = load("res://scenes/exercises/exercise_host.tscn").instantiate()
add_child_autofree(host)
await wait_process_frames(1)
return host
func test_rule_panel_is_shown_before_any_exercise() -> void:
var host := await _start_host()
var overlay: Control = host.get_node("%OverlayContainer")
assert_eq(overlay.get_child_count(), 1)
assert_eq(host.get_node("%ExerciseContainer").get_child_count(), 0)
func test_dismissing_rule_panel_loads_the_first_exercise() -> void:
var host := await _start_host()
var overlay: Control = host.get_node("%OverlayContainer")
overlay.get_child(0).continued.emit()
await wait_process_frames(1)
assert_eq(overlay.get_child_count(), 0)
assert_eq(host.get_node("%ExerciseContainer").get_child_count(), 1)
assert_eq(host.get_current_exercise()["rule_id"], "regle_accord_adjectif")
func test_correct_answer_records_a_successful_attempt() -> void:
var host := await _start_host()
var overlay: Control = host.get_node("%OverlayContainer")
overlay.get_child(0).continued.emit()
await wait_process_frames(1)
var exercise_scene: Control = host.get_node("%ExerciseContainer").get_child(0)
var correct_index: int = host.get_current_exercise()["correct_answer"]
exercise_scene.answer_submitted.emit(correct_index)
await wait_process_frames(1)
assert_eq(overlay.get_child_count(), 1, "le panneau de retour doit s'afficher")
var skill_state := ProgressManager.get_skill_state("accord_groupe_nominal")
assert_eq(skill_state["recent_results"], [true])
assert_eq(skill_state["recent_hint_used"], [false])
func test_wrong_answer_escalates_hint_then_explanation_then_reveal() -> void:
var host := await _start_host()
var overlay: Control = host.get_node("%OverlayContainer")
overlay.get_child(0).continued.emit()
await wait_process_frames(1)
var exercise: Dictionary = host.get_current_exercise()
var wrong_index := 0 if exercise["correct_answer"] != 0 else 1
for _i in 3:
var exercise_scene: Control = host.get_node("%ExerciseContainer").get_child(0)
exercise_scene.answer_submitted.emit(wrong_index)
await wait_process_frames(1)
var feedback: Control = overlay.get_child(overlay.get_child_count() - 1)
feedback.continue_pressed.emit()
await wait_process_frames(1)
# Apres 3 echecs, l'exercice est termine (reponse montree) et un nouveau
# commence : le compteur de tentative revient a 1, et une mission n'est
# pas encore terminee (longueur 3, un seul exercice traite ici).
assert_eq(host.get_attempt_number(), 1)
assert_eq(host.get_completed_count(), 1)
var skill_state := ProgressManager.get_skill_state("accord_groupe_nominal")
assert_eq(skill_state["recent_results"], [false, false, false])
assert_eq(skill_state["recent_hint_used"], [false, true, true])
func test_a_mission_never_shows_the_same_exercise_twice() -> void:
# Regression : le tirage n'excluait que le dernier exercice, donc le meme
# enonce pouvait revenir dans une meme mission (A, B, A). On s'arrete au
# troisieme exercice charge, sans le terminer (pas de changement de scene).
for _run in range(10):
var host := await _start_host()
host.get_node("%OverlayContainer").get_child(0).continued.emit()
await wait_process_frames(1)
var shown: Array[String] = []
for step in range(3):
shown.append(host.get_current_exercise()["id"])
if step == 2:
break
var scene: Control = host.get_node("%ExerciseContainer").get_child(0)
scene.answer_submitted.emit(host.get_current_exercise()["correct_answer"])
await wait_process_frames(1)
var overlay: Control = host.get_node("%OverlayContainer")
var feedback: Control = overlay.get_child(overlay.get_child_count() - 1)
feedback.get_node("%ContinueButton").pressed.emit()
await wait_process_frames(1)
var unique := {}
for exercise_id in shown:
unique[exercise_id] = true
assert_eq(unique.size(), 3, "exercices vus : %s" % [shown])
host.queue_free()
await wait_process_frames(1)