GODOT_BIN := .godot-bin/godot VENV := .venv GDLINT := $(VENV)/bin/gdlint GDFORMAT := $(VENV)/bin/gdformat PYRIGHT := $(VENV)/bin/pyright PYTHON := $(VENV)/bin/python3 GD_SOURCES := autoload scripts tests .PHONY: setup run lint format validate-data test check content-review generate-dictation-audio export-linux export-windows package screenshot setup: tools/setup.sh run: $(GODOT_BIN) --path . lint: $(GDLINT) $(GD_SOURCES) $(PYRIGHT) tools/ format: $(GDFORMAT) $(GD_SOURCES) validate-data: $(GODOT_BIN) --headless --path . -s res://scripts/data/validate_data_cli.gd test: $(GODOT_BIN) --headless --path . -s res://addons/gut/gut_cmdln.gd -gdir=res://tests -ginclude_subdirs -gexit check: lint validate-data test content-review: $(PYTHON) tools/generate_content_review.py generate-dictation-audio: $(PYTHON) tools/generate_dictation_audio.py export-linux: mkdir -p build/linux $(GODOT_BIN) --headless --path . --export-release "Linux" build/linux/aventuriers_des_mots.x86_64 export-windows: mkdir -p build/windows $(GODOT_BIN) --headless --path . --export-release "Windows" build/windows/aventuriers_des_mots.exe package: tools/package.sh # Capture d'une scene dans une vraie fenetre (voir tools/screenshot.gd) : # make screenshot SCENE=res://scenes/world/world_map.tscn OUT=/tmp/map.png ARGS="CE2" screenshot: $(GODOT_BIN) --path . -s res://tools/screenshot.gd -- $(SCENE) $(OUT) $(ARGS)