class_name SoundCatalog extends RefCounted ## Identifiants des effets sonores et des musiques, resolus vers un fichier ## d'un repertoire fixe (jamais de chemin libre : voir CLAUDE.md). Code pur. const SFX_DIR := "res://assets/audio/sfx" const MUSIC_DIR := "res://assets/audio/music" const SFX_IDS: Array[String] = ["click", "success", "try_again", "star", "fanfare"] const MUSIC_IDS: Array[String] = ["forest", "marsh"] static func sfx_path(sfx_id: String) -> String: if not SFX_IDS.has(sfx_id): return "" return "%s/%s.ogg" % [SFX_DIR, sfx_id] static func music_path(music_id: String) -> String: if not MUSIC_IDS.has(music_id): return "" return "%s/%s.ogg" % [MUSIC_DIR, music_id] ## Musique d'une region selon le niveau scolaire de la regle. static func music_for_level(level: String) -> String: return "marsh" if level == "CE2" else "forest"