Commit Graph

5 Commits

Author SHA1 Message Date
Denis Defolie 732b854b1f Restore missing accents in CE1 child-facing texts
Hints, explanations, instructions, rule statements and mission
narratives written for CE1 had no accents ("feminin", "ecrire",
"determinant", "a la fin"). Fixed only display fields; ids, dictation
target texts, tokens and audio untouched.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-11 22:03:24 +02:00
Denis Defolie aad229ef7b Add CE2 homophones chapter (a/à, et/est, son/sont, on/ont)
Same directives as the CE1 chapter: 4 rules with a substitution test
each, 8 multiple-choice + 4 sentence corrections + 3 dictées per rule
(draft), 3 missions per rule, Piper audio for the 12 dictées.

21 missions don't fit on one map, so the world map now shows the
missions of the profile's school level (derived from the rule's level,
no data-format change), with a button letting a CE2 profile revisit the
CE1 map. Mission-position guard test now checks each level separately.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-11 21:58:16 +02:00
Denis Defolie 233cc26452 Fix overlapping mission markers on the world map
Manual test: "La clairière" and "La cabane" overlapped on screen.
Their fractional positions (0.8,0.65) and (0.92,0.78) were too close
given the marker size at the project's default window size — exactly
the risk flagged but unverified in the previous commit.

Repositioned all 9 missions (not just the new ones) onto a regular
3x3 grid with 0.35 spacing, well clear of marker dimensions at the
default resolution. Added a headless regression test
(tests/data/test_mission_positions.gd) that fails if any two
missions are closer than a 0.3 fractional gap on both axes — a
data-level guard, not a substitute for visually checking actual
on-screen layout.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-10-11 21:50:39 +02:00
Denis Defolie 1c036658bc Add regle_pluriel_nom and regle_accord_determinant (CE1)
Extends explicitly beyond the §15 prototype scope (3 missions, one
rule) that prompt-lancement.md says not to exceed without flagging
it — confirmed with the user before implementing (decisions.md,
point 25).

Adds the two remaining CE1 rules for the "accords dans le groupe
nominal" chapter listed in prompt-lancement.md, each with the same
minimum content volume already established for regle_accord_adjectif
(8 multiple-choice, 4 sentence corrections, 3 dictées across the 3
difficulty levels) and 3 missions (one per exercise type, matching
the existing pattern), bringing the map to 9 locations.

world_map.gd is purely data-driven already, so no code change was
needed to support more locations — only its stale "trois lieux"
header comment, corrected. Dictation audio generated with the Piper
voice (make generate-dictation-audio).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-10-11 21:36:04 +02:00
Denis Defolie 493a8617d7 Add the playable scene loop: boot through mission to reward
Wires every autoload up to a real UI: boot -> profile select/create
-> world map (three mission markers, positioned from data, not
hardcoded pixels) -> mission intro (narrative from data/missions/,
a new data type with its own schema) -> rule panel -> exercise host
-> one of the three exercise type scenes -> feedback panel -> reward
screen -> back to the map.

exercise_host is the only piece with real orchestration logic: picks
exercises via ExerciseEngine (now fully implemented, validating at
load like make validate-data does), validates answers through the
pure AnswerValidator/DictationAnalyzer, escalates aid over 3 attempts
via AttemptFlow, feeds DifficultyManager so adaptive difficulty is
actually wired in rather than dead code, and records every attempt
through ProgressManager. Every exercise-type scene (multiple_choice,
sentence_correction, dictation) only emits its answer by signal, per
the architecture invariant.

All child-facing text now comes from data/localization/fr.json via
UIText, not hardcoded in scripts or scenes. Getting that right
required extending SchemaValidator to support "additionalProperties"
as a schema (dynamic keys), which also closed a real gap: save.skills
was previously unvalidated against SkillState's actual shape.

16 new headless tests, including two integration tests that instance
exercise_host.tscn directly and drive it by emitting child-scene
signals, stopping short of the final scene transition (which would
tear down the test runner's own tree). Everything that needs a
screen -- layout at different sizes, touch, virtual keyboard, actual
audio playback (no .ogg files exist yet) -- is listed in the new
docs/testing/manual-checklist.md instead of claimed as verified.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-10-11 17:37:37 +02:00