Phase "score et récompenses" of the post-0.1.0 plan (user feedback:
wants a more game-like experience with scoring and rewards).
- MissionScoring: 1-3 stars from how each exercise was solved (never
speed; a finished mission always gives at least one star).
- Save schema v2: mission_results (best/last stars, completions) with a
v1->v2 migration that keeps existing stars and items.
- Total only grows by the improvement over a mission's best score.
- Data-driven collection (data/rewards, reward_item schema, validated
incl. mission cross-check) unlocked by RewardRules.
- Reward screen, collection screen, stars on the world map.
- Version 0.2.0.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
scripts/profiles/: SaveIO handles real file I/O in user://saves (one
file per profile_id, atomic write via temp-file-then-rename, backup
copy before each overwrite, corrupted-main falls back to backup,
schema-invalid content is rejected like corruption). SaveMigration
and SaveFactory are pure; SaveMigration refuses a schema_version it
doesn't recognize (older or newer) rather than guessing. ProgressUpdates
is pure and wires ReviewScheduler/DifficultyManager onto a save's
skills dict, including per-session overdue-review marking.
The three autoloads (SaveManager, ProfileManager, ProgressManager)
stay thin: in-memory current-profile state and orchestration only,
no logic of their own, so the actual behavior lives in the tested
pure/file-IO modules above rather than in untestable glue.
26 new headless tests, including the failure modes called out in the
launch prompt: a truncated .tmp file never corrupts the readable
save, a corrupted main file falls back to its backup, two profiles
never mix (down through the real autoload layer, not just SaveIO),
and an unknown future schema_version is rejected outright.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>