Wires every autoload up to a real UI: boot -> profile select/create
-> world map (three mission markers, positioned from data, not
hardcoded pixels) -> mission intro (narrative from data/missions/,
a new data type with its own schema) -> rule panel -> exercise host
-> one of the three exercise type scenes -> feedback panel -> reward
screen -> back to the map.
exercise_host is the only piece with real orchestration logic: picks
exercises via ExerciseEngine (now fully implemented, validating at
load like make validate-data does), validates answers through the
pure AnswerValidator/DictationAnalyzer, escalates aid over 3 attempts
via AttemptFlow, feeds DifficultyManager so adaptive difficulty is
actually wired in rather than dead code, and records every attempt
through ProgressManager. Every exercise-type scene (multiple_choice,
sentence_correction, dictation) only emits its answer by signal, per
the architecture invariant.
All child-facing text now comes from data/localization/fr.json via
UIText, not hardcoded in scripts or scenes. Getting that right
required extending SchemaValidator to support "additionalProperties"
as a schema (dynamic keys), which also closed a real gap: save.skills
was previously unvalidated against SkillState's actual shape.
16 new headless tests, including two integration tests that instance
exercise_host.tscn directly and drive it by emitting child-scene
signals, stopping short of the final scene transition (which would
tear down the test runner's own tree). Everything that needs a
screen -- layout at different sizes, touch, virtual keyboard, actual
audio playback (no .ogg files exist yet) -- is listed in the new
docs/testing/manual-checklist.md instead of claimed as verified.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Introduces a generic JSON-Schema-subset validator in GDScript
(scripts/data/schema_validator.gd) used both by `make validate-data`
and, later, by ExerciseEngine at load time, plus semantic_checks.gd
for cross-field constraints a schema can't express (answer index
bounds, at least one faulty token in sentence correction, word count
matching between a dictation's target_text and its annotations).
Schemas cover rule, exercise (dispatched per type: multiple_choice,
sentence_correction), dictation, curriculum, and save (save.schema.json
is not yet wired into validate-data; saves live in user://, handled
at the Profiles/Saves step).
First draft content for the CE1 "accord_adjectif" rule (one rule, two
multiple-choice exercises, one sentence correction, one dictation,
one curriculum entry) exercises the full pipeline end to end and
seeds docs/review/content-review.md, regenerated by the new
tools/generate_content_review.py (`make content-review`).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Pins Godot 4.6.3-stable and GUT 9.6.0 (9.6.1+ reference
AccessibilityServer, unavailable in 4.6.3) via tools/setup.sh. Wires
make check (gdlint + gdformat config for 4-space indent, headless
GUT run, and a JSON well-formedness check ahead of real schema
validation). Seven autoload stubs match the architecture in the
cahier des charges; real logic lands with the following steps.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>