7 Commits

Author SHA1 Message Date
Denis Defolie 42dd170a5d Add CM1 and CM2 boards, six backdrops and a quit button (0.8.0)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-12 11:28:19 +02:00
Denis Defolie 06a5e816be Add CE1 board 3 and CE2 boards 2 and 3 with new backdrops (0.7.0)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-12 11:15:31 +02:00
Denis Defolie d0380a76af Add several boards per level, CM1/CM2 levels and the CE1 'plage des sons' pilot board (0.6.0)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-12 11:05:00 +02:00
Denis Defolie 65a0cb46f9 Add mission scoring, rewards collection and save schema v2
Phase "score et récompenses" of the post-0.1.0 plan (user feedback:
wants a more game-like experience with scoring and rewards).

- MissionScoring: 1-3 stars from how each exercise was solved (never
  speed; a finished mission always gives at least one star).
- Save schema v2: mission_results (best/last stars, completions) with a
  v1->v2 migration that keeps existing stars and items.
- Total only grows by the improvement over a mission's best score.
- Data-driven collection (data/rewards, reward_item schema, validated
  incl. mission cross-check) unlocked by RewardRules.
- Reward screen, collection screen, stars on the world map.
- Version 0.2.0.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-11 22:20:59 +02:00
Denis Defolie 493a8617d7 Add the playable scene loop: boot through mission to reward
Wires every autoload up to a real UI: boot -> profile select/create
-> world map (three mission markers, positioned from data, not
hardcoded pixels) -> mission intro (narrative from data/missions/,
a new data type with its own schema) -> rule panel -> exercise host
-> one of the three exercise type scenes -> feedback panel -> reward
screen -> back to the map.

exercise_host is the only piece with real orchestration logic: picks
exercises via ExerciseEngine (now fully implemented, validating at
load like make validate-data does), validates answers through the
pure AnswerValidator/DictationAnalyzer, escalates aid over 3 attempts
via AttemptFlow, feeds DifficultyManager so adaptive difficulty is
actually wired in rather than dead code, and records every attempt
through ProgressManager. Every exercise-type scene (multiple_choice,
sentence_correction, dictation) only emits its answer by signal, per
the architecture invariant.

All child-facing text now comes from data/localization/fr.json via
UIText, not hardcoded in scripts or scenes. Getting that right
required extending SchemaValidator to support "additionalProperties"
as a schema (dynamic keys), which also closed a real gap: save.skills
was previously unvalidated against SkillState's actual shape.

16 new headless tests, including two integration tests that instance
exercise_host.tscn directly and drive it by emitting child-scene
signals, stopping short of the final scene transition (which would
tear down the test runner's own tree). Everything that needs a
screen -- layout at different sizes, touch, virtual keyboard, actual
audio playback (no .ogg files exist yet) -- is listed in the new
docs/testing/manual-checklist.md instead of claimed as verified.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-10-11 17:37:37 +02:00
Denis Defolie d057c8ee77 Add JSON schemas, data validator, and first CE1 content
Introduces a generic JSON-Schema-subset validator in GDScript
(scripts/data/schema_validator.gd) used both by `make validate-data`
and, later, by ExerciseEngine at load time, plus semantic_checks.gd
for cross-field constraints a schema can't express (answer index
bounds, at least one faulty token in sentence correction, word count
matching between a dictation's target_text and its annotations).

Schemas cover rule, exercise (dispatched per type: multiple_choice,
sentence_correction), dictation, curriculum, and save (save.schema.json
is not yet wired into validate-data; saves live in user://, handled
at the Profiles/Saves step).

First draft content for the CE1 "accord_adjectif" rule (one rule, two
multiple-choice exercises, one sentence correction, one dictation,
one curriculum entry) exercises the full pipeline end to end and
seeds docs/review/content-review.md, regenerated by the new
tools/generate_content_review.py (`make content-review`).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-10-11 16:47:28 +02:00
Denis Defolie a1f749de40 Add project skeleton: Godot setup, tooling, and smoke test
Pins Godot 4.6.3-stable and GUT 9.6.0 (9.6.1+ reference
AccessibilityServer, unavailable in 4.6.3) via tools/setup.sh. Wires
make check (gdlint + gdformat config for 4-space indent, headless
GUT run, and a JSON well-formedness check ahead of real schema
validation). Seven autoload stubs match the architecture in the
cahier des charges; real logic lands with the following steps.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-10-11 16:15:19 +02:00