Add way back to profile selection and abandoning a mission

World map gets a "Changer de profil" button (saves first). During a
mission, a header button asks for confirmation then leaves without
stars or items; attempts already made stay recorded and are saved.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
Denis Defolie
2026-10-11 22:26:53 +02:00
parent 65a0cb46f9
commit ebe2dbe3ed
7 changed files with 134 additions and 16 deletions
@@ -0,0 +1,50 @@
extends GutTest
## Quitter une mission en cours : confirmation demandee, aucune etoile ni
## aucun objet, jamais compte comme un echec. Le changement de scene n'est
## pas observe ici (voir point 14 de docs/specs/decisions.md).
var _profile_id: String = ""
func before_each() -> void:
_profile_id = ProfileManager.create_profile("Test", "CE1")
ProfileManager.select_profile(_profile_id)
GameManager.pending_mission_id = "mission_01_pre_des_mots"
func after_each() -> void:
ProfileManager.delete_profile(_profile_id)
GameManager.pending_mission_id = ""
GameManager.last_outcomes = []
func _open_host() -> Control:
var host: Control = load("res://scenes/exercises/exercise_host.tscn").instantiate()
add_child_autofree(host)
await wait_process_frames(1)
return host
func test_abandon_asks_for_confirmation_before_leaving() -> void:
var host: Control = await _open_host()
var dialog: ConfirmationDialog = host.get_node("%AbandonConfirmDialog")
assert_false(dialog.visible)
assert_eq((host.get_node("%AbandonButton") as Button).text, "Quitter la mission")
host.get_node("%AbandonButton").pressed.emit()
await wait_process_frames(1)
assert_true(dialog.visible, "la confirmation doit s'afficher avant de quitter")
assert_eq(GameManager.pending_mission_id, "mission_01_pre_des_mots", "pas encore parti")
func test_confirmed_abandon_gives_no_stars_and_clears_the_mission() -> void:
var host: Control = await _open_host()
host.get_node("%AbandonConfirmDialog").confirmed.emit()
assert_eq(GameManager.pending_mission_id, "")
assert_eq(ProgressManager.stars(), 0)
assert_eq(ProgressManager.mission_best_stars("mission_01_pre_des_mots"), 0)
assert_eq(ProgressManager.owned_items(), [])
+9
View File
@@ -43,3 +43,12 @@ func test_ce2_profile_sees_ce2_missions_and_can_review_ce1() -> void:
toggle.pressed.emit()
await wait_process_frames(1)
assert_eq(map.get_node("%MapArea").get_child_count(), 12)
func test_map_offers_a_way_back_to_the_profile_selection() -> void:
var map := _open_map_for("CE1")
await wait_process_frames(1)
var button: Button = map.get_node("%ProfileButton")
assert_true(button.visible)
assert_eq(button.text, UIText.get_text("world_map.change_profile_button"))