mirror of
https://github.com/deunix-educ/aventuriers-des-mots.git
synced 2026-10-13 02:11:58 +02:00
Add way back to profile selection and abandoning a mission
World map gets a "Changer de profil" button (saves first). During a mission, a header button asks for confirmation then leaves without stars or items; attempts already made stay recorded and are saved. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,50 @@
|
||||
extends GutTest
|
||||
## Quitter une mission en cours : confirmation demandee, aucune etoile ni
|
||||
## aucun objet, jamais compte comme un echec. Le changement de scene n'est
|
||||
## pas observe ici (voir point 14 de docs/specs/decisions.md).
|
||||
|
||||
var _profile_id: String = ""
|
||||
|
||||
|
||||
func before_each() -> void:
|
||||
_profile_id = ProfileManager.create_profile("Test", "CE1")
|
||||
ProfileManager.select_profile(_profile_id)
|
||||
GameManager.pending_mission_id = "mission_01_pre_des_mots"
|
||||
|
||||
|
||||
func after_each() -> void:
|
||||
ProfileManager.delete_profile(_profile_id)
|
||||
GameManager.pending_mission_id = ""
|
||||
GameManager.last_outcomes = []
|
||||
|
||||
|
||||
func _open_host() -> Control:
|
||||
var host: Control = load("res://scenes/exercises/exercise_host.tscn").instantiate()
|
||||
add_child_autofree(host)
|
||||
await wait_process_frames(1)
|
||||
return host
|
||||
|
||||
|
||||
func test_abandon_asks_for_confirmation_before_leaving() -> void:
|
||||
var host: Control = await _open_host()
|
||||
|
||||
var dialog: ConfirmationDialog = host.get_node("%AbandonConfirmDialog")
|
||||
assert_false(dialog.visible)
|
||||
assert_eq((host.get_node("%AbandonButton") as Button).text, "Quitter la mission")
|
||||
|
||||
host.get_node("%AbandonButton").pressed.emit()
|
||||
await wait_process_frames(1)
|
||||
|
||||
assert_true(dialog.visible, "la confirmation doit s'afficher avant de quitter")
|
||||
assert_eq(GameManager.pending_mission_id, "mission_01_pre_des_mots", "pas encore parti")
|
||||
|
||||
|
||||
func test_confirmed_abandon_gives_no_stars_and_clears_the_mission() -> void:
|
||||
var host: Control = await _open_host()
|
||||
|
||||
host.get_node("%AbandonConfirmDialog").confirmed.emit()
|
||||
|
||||
assert_eq(GameManager.pending_mission_id, "")
|
||||
assert_eq(ProgressManager.stars(), 0)
|
||||
assert_eq(ProgressManager.mission_best_stars("mission_01_pre_des_mots"), 0)
|
||||
assert_eq(ProgressManager.owned_items(), [])
|
||||
@@ -43,3 +43,12 @@ func test_ce2_profile_sees_ce2_missions_and_can_review_ce1() -> void:
|
||||
toggle.pressed.emit()
|
||||
await wait_process_frames(1)
|
||||
assert_eq(map.get_node("%MapArea").get_child_count(), 12)
|
||||
|
||||
|
||||
func test_map_offers_a_way_back_to_the_profile_selection() -> void:
|
||||
var map := _open_map_for("CE1")
|
||||
await wait_process_frames(1)
|
||||
|
||||
var button: Button = map.get_node("%ProfileButton")
|
||||
assert_true(button.visible)
|
||||
assert_eq(button.text, UIText.get_text("world_map.change_profile_button"))
|
||||
|
||||
Reference in New Issue
Block a user