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Add settings screen and adult space with progress report and save export/restore (0.4.0)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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extends Control
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## Reglages de l'appareil : volume, taille du texte, animations. Accessible
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## depuis la carte et la selection de profil sans barriere (l'enfant peut
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## baisser le son lui-meme). L'espace adulte est un bouton separe, derriere
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## une petite barriere.
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@onready var _title_label: Label = %TitleLabel
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@onready var _volume_label: Label = %VolumeLabel
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@onready var _volume_slider: HSlider = %VolumeSlider
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@onready var _text_size_label: Label = %TextSizeLabel
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@onready var _text_size_box: HBoxContainer = %TextSizeBox
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@onready var _animations_label: Label = %AnimationsLabel
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@onready var _animations_box: HBoxContainer = %AnimationsBox
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@onready var _adult_button: Button = %AdultButton
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@onready var _back_button: Button = %BackButton
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func _ready() -> void:
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_title_label.text = UIText.get_text("settings.title")
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_volume_label.text = UIText.get_text("settings.volume_label")
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_text_size_label.text = UIText.get_text("settings.text_size_label")
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_animations_label.text = UIText.get_text("settings.animations_label")
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_adult_button.text = UIText.get_text("settings.adult_button")
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_back_button.text = UIText.get_text("settings.back_button")
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_volume_slider.min_value = 0.0
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_volume_slider.max_value = 1.0
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_volume_slider.step = 1.0 / AppSettings.VOLUME_STEPS
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_volume_slider.value = SettingsManager.volume
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_volume_slider.value_changed.connect(_on_volume_changed)
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_build_text_size_buttons()
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_build_animation_buttons()
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_adult_button.pressed.connect(_on_adult_pressed)
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_back_button.pressed.connect(_on_back_pressed)
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func _build_text_size_buttons() -> void:
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var group := ButtonGroup.new()
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for index in range(AppSettings.TEXT_SCALES.size()):
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var button := Button.new()
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button.text = UIText.get_text("settings.text_size_%d" % index)
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button.toggle_mode = true
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button.button_group = group
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button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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button.custom_minimum_size = Vector2(0, 52)
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button.button_pressed = index == SettingsManager.text_scale_index
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button.pressed.connect(_on_text_size_pressed.bind(index))
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_text_size_box.add_child(button)
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func _build_animation_buttons() -> void:
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var group := ButtonGroup.new()
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for enabled: bool in [true, false]:
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var button := Button.new()
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button.text = UIText.get_text("settings.animations_on" if enabled else "settings.animations_off")
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button.toggle_mode = true
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button.button_group = group
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button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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button.custom_minimum_size = Vector2(0, 52)
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button.button_pressed = enabled == SettingsManager.animations_enabled
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button.pressed.connect(_on_animations_chosen.bind(enabled))
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_animations_box.add_child(button)
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func _on_volume_changed(value: float) -> void:
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SettingsManager.set_volume(value)
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func _on_text_size_pressed(index: int) -> void:
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SettingsManager.set_text_scale_index(index)
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func _on_animations_chosen(enabled: bool) -> void:
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SettingsManager.set_animations_enabled(enabled)
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func _on_adult_pressed() -> void:
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GameManager.goto(GameManager.SCENE_ADULT_SPACE)
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func _on_back_pressed() -> void:
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GameManager.goto(GameManager.settings_return_scene)
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