Add several boards per level, CM1/CM2 levels and the CE1 'plage des sons' pilot board (0.6.0)

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
Denis Defolie
2026-10-12 11:05:00 +02:00
parent 0e48b1995e
commit d0380a76af
118 changed files with 2421 additions and 111 deletions
+31 -6
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@@ -7,8 +7,7 @@ extends Control
@onready var _name_label: Label = %NameLabel
@onready var _name_edit: LineEdit = %NameEdit
@onready var _level_label: Label = %LevelLabel
@onready var _ce1_button: Button = %CE1Button
@onready var _ce2_button: Button = %CE2Button
@onready var _level_box: HBoxContainer = %LevelBox
@onready var _error_label: Label = %ErrorLabel
@onready var _confirm_button: Button = %ConfirmButton
@onready var _cancel_button: Button = %CancelButton
@@ -19,26 +18,52 @@ func _ready() -> void:
_name_label.text = UIText.get_text("profile_create.name_label")
_name_edit.placeholder_text = UIText.get_text("profile_create.name_placeholder")
_level_label.text = UIText.get_text("profile_create.level_label")
_ce1_button.text = UIText.get_text("profile_create.level_ce1")
_ce2_button.text = UIText.get_text("profile_create.level_ce2")
_error_label.text = UIText.get_text("profile_create.name_required_error")
_error_label.visible = false
_confirm_button.text = UIText.get_text("profile_create.confirm_button")
_cancel_button.text = UIText.get_text("profile_create.cancel_button")
_ce1_button.button_pressed = true
_build_level_buttons()
_confirm_button.pressed.connect(_on_confirm_pressed)
_cancel_button.pressed.connect(_on_cancel_pressed)
## Un bouton par niveau (SchoolLevels.ALL), un seul actif a la fois ; CE1 par
## defaut.
func _build_level_buttons() -> void:
var group := ButtonGroup.new()
for level in SchoolLevels.ALL:
# Un niveau sans contenu n'est pas propose (il apparait avec ses tableaux).
if ExerciseEngine.get_regions_for_level(level).is_empty():
continue
var button := Button.new()
button.text = UIText.get_text("profile_create.level_%s" % level.to_lower())
button.theme_type_variation = &"SecondaryButton"
button.toggle_mode = true
button.button_group = group
button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
button.custom_minimum_size = Vector2(0, 56)
button.set_meta("level", level)
button.button_pressed = _level_box.get_child_count() == 0
_level_box.add_child(button)
func _selected_level() -> String:
for child in _level_box.get_children():
var button := child as Button
if button != null and button.button_pressed:
return button.get_meta("level")
return "CE1"
func _on_confirm_pressed() -> void:
var display_name := _name_edit.text.strip_edges()
if display_name.is_empty():
_error_label.visible = true
return
var school_level := "CE1" if _ce1_button.button_pressed else "CE2"
var school_level := _selected_level()
var profile_id := ProfileManager.create_profile(display_name, school_level)
if ProfileManager.select_profile(profile_id):
GameManager.goto(GameManager.SCENE_WORLD_MAP)
+2 -21
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@@ -1,11 +1,9 @@
[gd_scene load_steps=4 format=3]
[gd_scene load_steps=3 format=3]
[ext_resource type="Script" path="res://scenes/profiles/profile_create.gd" id="1"]
[ext_resource type="PackedScene" path="res://scenes/ui/backdrop.tscn" id="backdrop"]
[sub_resource type="ButtonGroup" id="SchoolLevelGroup"]
[node name="ProfileCreate" type="Control"]
layout_mode = 3
anchors_preset = 15
@@ -71,27 +69,10 @@ unique_name_in_owner = true
layout_mode = 2
[node name="LevelBox" type="HBoxContainer" parent="Margin/Center/Card/VBox"]
unique_name_in_owner = true
layout_mode = 2
theme_override_constants/separation = 16
[node name="CE1Button" type="Button" parent="Margin/Center/Card/VBox/LevelBox"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
custom_minimum_size = Vector2(0, 56)
theme_type_variation = &"SecondaryButton"
toggle_mode = true
button_group = SubResource("SchoolLevelGroup")
[node name="CE2Button" type="Button" parent="Margin/Center/Card/VBox/LevelBox"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
custom_minimum_size = Vector2(0, 56)
theme_type_variation = &"SecondaryButton"
toggle_mode = true
button_group = SubResource("SchoolLevelGroup")
[node name="ConfirmButton" type="Button" parent="Margin/Center/Card/VBox"]
unique_name_in_owner = true
layout_mode = 2
+1 -1
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@@ -17,7 +17,7 @@ func _ready() -> void:
_settings_button.pressed.connect(_on_settings_pressed)
_new_profile_button.pressed.connect(_on_new_profile_pressed)
AudioManager.play_region_music("CE1")
AudioManager.play_region_music("forest")
_refresh_profile_list()