Visual overhaul: theme, illustrations, redesigned screens (0.3.0)

Phase "habillage" of the post-0.1.0 plan. Rendering was reviewed on real
screenshots (new tools/screenshot.gd, `make screenshot`), which also
caught and fixed map markers overlapping and truncated titles.

- Global Godot theme (Atkinson Hyperlegible font, cream/green/gold
  palette, raised buttons, rounded cards, thick keyboard focus).
- Original vector art: forest/marsh backdrops, Plume the owl, stars,
  exercise-type icons, correct/try-again icons, 10 collection items.
- Redesigned world map (markers as cards with icon, title and stars,
  responsive layout), profile screens, mission intro, exercise host,
  rule/feedback panels, reward screen and collection grid.
- Motion helper (pop-in, fade) honouring an animations setting.
- Settings: animations flag; base window 1152x648 with canvas_items.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
Denis Defolie
2026-10-11 22:36:43 +02:00
parent ebe2dbe3ed
commit 97a065879c
93 changed files with 2596 additions and 197 deletions
+7 -2
View File
@@ -83,5 +83,10 @@ func test_collection_lists_owned_and_mysterious_items() -> void:
var rows := collection.get_node("%ItemsBox").get_children()
assert_eq(rows.size(), ExerciseEngine.get_reward_items().size())
assert_string_contains((rows[0] as Label).text, "Graine magique")
assert_string_contains((rows[1] as Label).text, UIText.get_text("collection.locked_title"))
assert_string_contains(
(rows[0].find_child("TextLabel", true, false) as Label).text, "Graine magique"
)
assert_string_contains(
(rows[1].find_child("TextLabel", true, false) as Label).text,
UIText.get_text("collection.locked_title")
)