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Visual overhaul: theme, illustrations, redesigned screens (0.3.0)
Phase "habillage" of the post-0.1.0 plan. Rendering was reviewed on real screenshots (new tools/screenshot.gd, `make screenshot`), which also caught and fixed map markers overlapping and truncated titles. - Global Godot theme (Atkinson Hyperlegible font, cream/green/gold palette, raised buttons, rounded cards, thick keyboard focus). - Original vector art: forest/marsh backdrops, Plume the owl, stars, exercise-type icons, correct/try-again icons, 10 collection items. - Redesigned world map (markers as cards with icon, title and stars, responsive layout), profile screens, mission intro, exercise host, rule/feedback panels, reward screen and collection grid. - Motion helper (pop-in, fade) honouring an animations setting. - Settings: animations flag; base window 1152x648 with canvas_items. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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+28
-7
@@ -2,9 +2,11 @@ extends Control
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## Collection d'objets gagnes avec les etoiles. Un objet non debloque reste
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## mysterieux mais indique comment l'obtenir (jamais de mystere frustrant).
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const ICON_SIZE := 72.0
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@onready var _title_label: Label = %TitleLabel
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@onready var _progress_label: Label = %ProgressLabel
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@onready var _items_box: VBoxContainer = %ItemsBox
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@onready var _items_box: GridContainer = %ItemsBox
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@onready var _back_button: Button = %BackButton
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@@ -26,20 +28,39 @@ func _ready() -> void:
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)
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## Une ligne = pictogramme + texte (le Label s'appelle "TextLabel").
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func _build_row(item: Dictionary, is_owned: bool) -> Control:
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var card := PanelContainer.new()
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card.theme_type_variation = &"SoftCard"
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card.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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var row := HBoxContainer.new()
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row.add_theme_constant_override("separation", 12)
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card.add_child(row)
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var icon := TextureRect.new()
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icon.texture = (
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ItemIcons.texture_for(item["item_id"]) if is_owned else ItemIcons.locked_texture()
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)
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icon.custom_minimum_size = Vector2(ICON_SIZE, ICON_SIZE)
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icon.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
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icon.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
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icon.size_flags_vertical = Control.SIZE_SHRINK_CENTER
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row.add_child(icon)
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var label := Label.new()
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label.name = "TextLabel"
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label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
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label.custom_minimum_size = Vector2(560, 0)
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label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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label.size_flags_vertical = Control.SIZE_SHRINK_CENTER
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if is_owned:
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label.text = (
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"%s — %s\n%s"
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% [item["title"], UIText.get_text("collection.owned_marker"), item["description"]]
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)
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label.text = "%s\n%s" % [item["title"], item["description"]]
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else:
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label.text = (
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"%s\n%s" % [UIText.get_text("collection.locked_title"), _unlock_hint(item["unlock"])]
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)
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return label
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row.add_child(label)
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return card
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func _unlock_hint(unlock: Dictionary) -> String:
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