Visual overhaul: theme, illustrations, redesigned screens (0.3.0)

Phase "habillage" of the post-0.1.0 plan. Rendering was reviewed on real
screenshots (new tools/screenshot.gd, `make screenshot`), which also
caught and fixed map markers overlapping and truncated titles.

- Global Godot theme (Atkinson Hyperlegible font, cream/green/gold
  palette, raised buttons, rounded cards, thick keyboard focus).
- Original vector art: forest/marsh backdrops, Plume the owl, stars,
  exercise-type icons, correct/try-again icons, 10 collection items.
- Redesigned world map (markers as cards with icon, title and stars,
  responsive layout), profile screens, mission intro, exercise host,
  rule/feedback panels, reward screen and collection grid.
- Motion helper (pop-in, fade) honouring an animations setting.
- Settings: animations flag; base window 1152x648 with canvas_items.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
Denis Defolie
2026-10-11 22:36:43 +02:00
parent ebe2dbe3ed
commit 97a065879c
93 changed files with 2596 additions and 197 deletions
+24
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@@ -0,0 +1,24 @@
extends Control
## Decor plein ecran derriere un ecran (illustration vectorielle provisoire,
## voir assets/CREDITS.md). "forest" pour le CE1, "marsh" pour le CE2.
const TEXTURES := {
"forest": "res://assets/environments/forest_backdrop.svg",
"marsh": "res://assets/environments/marsh_backdrop.svg",
}
@export_enum("forest", "marsh") var kind: String = "forest":
set(value):
kind = value
_apply()
@onready var _picture: TextureRect = $Picture
func _ready() -> void:
_apply()
func _apply() -> void:
if _picture != null:
_picture.texture = load(TEXTURES.get(kind, TEXTURES["forest"]))
+1
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@@ -0,0 +1 @@
uid://xc0ialw4cfk0
+24
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@@ -0,0 +1,24 @@
[gd_scene load_steps=2 format=3]
[ext_resource type="Script" path="res://scenes/ui/backdrop.gd" id="1"]
[node name="Backdrop" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
script = ExtResource("1")
[node name="Picture" type="TextureRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
expand_mode = 1
stretch_mode = 6
+28 -7
View File
@@ -2,9 +2,11 @@ extends Control
## Collection d'objets gagnes avec les etoiles. Un objet non debloque reste
## mysterieux mais indique comment l'obtenir (jamais de mystere frustrant).
const ICON_SIZE := 72.0
@onready var _title_label: Label = %TitleLabel
@onready var _progress_label: Label = %ProgressLabel
@onready var _items_box: VBoxContainer = %ItemsBox
@onready var _items_box: GridContainer = %ItemsBox
@onready var _back_button: Button = %BackButton
@@ -26,20 +28,39 @@ func _ready() -> void:
)
## Une ligne = pictogramme + texte (le Label s'appelle "TextLabel").
func _build_row(item: Dictionary, is_owned: bool) -> Control:
var card := PanelContainer.new()
card.theme_type_variation = &"SoftCard"
card.size_flags_horizontal = Control.SIZE_EXPAND_FILL
var row := HBoxContainer.new()
row.add_theme_constant_override("separation", 12)
card.add_child(row)
var icon := TextureRect.new()
icon.texture = (
ItemIcons.texture_for(item["item_id"]) if is_owned else ItemIcons.locked_texture()
)
icon.custom_minimum_size = Vector2(ICON_SIZE, ICON_SIZE)
icon.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
icon.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
icon.size_flags_vertical = Control.SIZE_SHRINK_CENTER
row.add_child(icon)
var label := Label.new()
label.name = "TextLabel"
label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
label.custom_minimum_size = Vector2(560, 0)
label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
label.size_flags_vertical = Control.SIZE_SHRINK_CENTER
if is_owned:
label.text = (
"%s — %s\n%s"
% [item["title"], UIText.get_text("collection.owned_marker"), item["description"]]
)
label.text = "%s\n%s" % [item["title"], item["description"]]
else:
label.text = (
"%s\n%s" % [UIText.get_text("collection.locked_title"), _unlock_hint(item["unlock"])]
)
return label
row.add_child(label)
return card
func _unlock_hint(unlock: Dictionary) -> String:
+31 -15
View File
@@ -1,6 +1,7 @@
[gd_scene load_steps=2 format=3]
[gd_scene load_steps=3 format=3]
[ext_resource type="Script" path="res://scenes/ui/collection.gd" id="1"]
[ext_resource type="PackedScene" path="res://scenes/ui/backdrop.tscn" id="backdrop"]
[node name="Collection" type="Control"]
layout_mode = 3
@@ -11,6 +12,14 @@ grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1")
[node name="Backdrop" parent="." instance=ExtResource("backdrop")]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Margin" type="MarginContainer" parent="."]
layout_mode = 1
anchors_preset = 15
@@ -18,37 +27,44 @@ anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 24
theme_override_constants/margin_left = 40
theme_override_constants/margin_top = 24
theme_override_constants/margin_right = 24
theme_override_constants/margin_right = 40
theme_override_constants/margin_bottom = 24
[node name="VBox" type="VBoxContainer" parent="Margin"]
[node name="Card" type="PanelContainer" parent="Margin"]
layout_mode = 2
[node name="VBox" type="VBoxContainer" parent="Margin/Card"]
layout_mode = 2
theme_override_constants/separation = 12
[node name="TitleLabel" type="Label" parent="Margin/VBox"]
unique_name_in_owner = true
layout_mode = 2
theme_override_font_sizes/font_size = 32
horizontal_alignment = 1
[node name="ProgressLabel" type="Label" parent="Margin/VBox"]
[node name="TitleLabel" type="Label" parent="Margin/Card/VBox"]
unique_name_in_owner = true
theme_type_variation = &"CardTitle"
layout_mode = 2
horizontal_alignment = 1
[node name="Scroll" type="ScrollContainer" parent="Margin/VBox"]
[node name="ProgressLabel" type="Label" parent="Margin/Card/VBox"]
unique_name_in_owner = true
theme_type_variation = &"Emphasis"
layout_mode = 2
horizontal_alignment = 1
[node name="Scroll" type="ScrollContainer" parent="Margin/Card/VBox"]
layout_mode = 2
size_flags_vertical = 3
horizontal_scroll_mode = 0
[node name="ItemsBox" type="VBoxContainer" parent="Margin/VBox/Scroll"]
[node name="ItemsBox" type="GridContainer" parent="Margin/Card/VBox/Scroll"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
theme_override_constants/separation = 16
theme_override_constants/h_separation = 16
theme_override_constants/v_separation = 12
columns = 2
[node name="BackButton" type="Button" parent="Margin/VBox"]
[node name="BackButton" type="Button" parent="Margin/Card/VBox"]
unique_name_in_owner = true
layout_mode = 2
custom_minimum_size = Vector2(0, 56)
+6
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@@ -5,6 +5,10 @@ extends Control
signal continue_pressed
const ICON_CORRECT := preload("res://assets/interface/icon_correct.svg")
const ICON_TRY_AGAIN := preload("res://assets/interface/icon_try_again.svg")
@onready var _icon: TextureRect = %Icon
@onready var _title_label: Label = %TitleLabel
@onready var _hint_box: VBoxContainer = %HintBox
@onready var _hint_label: Label = %HintLabel
@@ -21,6 +25,8 @@ func _ready() -> void:
func show_result(result: CorrectionResult, support_level: AttemptFlow.SupportLevel) -> void:
_icon.texture = ICON_CORRECT if result.is_correct else ICON_TRY_AGAIN
Motion.pop_in(_icon)
_title_label.text = (
UIText.get_text("feedback_panel.correct_title")
if result.is_correct
+12 -3
View File
@@ -31,7 +31,7 @@ grow_vertical = 2
[node name="Panel" type="PanelContainer" parent="CenterContainer"]
layout_mode = 2
custom_minimum_size = Vector2(480, 0)
custom_minimum_size = Vector2(560, 0)
[node name="Margin" type="MarginContainer" parent="CenterContainer/Panel"]
layout_mode = 2
@@ -44,10 +44,19 @@ theme_override_constants/margin_bottom = 24
layout_mode = 2
theme_override_constants/separation = 12
[node name="TitleLabel" type="Label" parent="CenterContainer/Panel/Margin/VBox"]
[node name="Icon" type="TextureRect" parent="CenterContainer/Panel/Margin/VBox"]
unique_name_in_owner = true
layout_mode = 2
theme_override_font_sizes/font_size = 28
custom_minimum_size = Vector2(72, 72)
size_flags_horizontal = 4
expand_mode = 1
stretch_mode = 5
[node name="TitleLabel" type="Label" parent="CenterContainer/Panel/Margin/VBox"]
unique_name_in_owner = true
theme_type_variation = &"CardTitle"
layout_mode = 2
horizontal_alignment = 1
[node name="HintBox" type="VBoxContainer" parent="CenterContainer/Panel/Margin/VBox"]
unique_name_in_owner = true
+54 -11
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@@ -5,23 +5,37 @@ extends Control
## au moins une etoile. Sauvegarde groupee ici, en fin de mission
## (docs/specs/decisions.md point 7).
const STAR_FULL := preload("res://assets/interface/star_full.svg")
const STAR_EMPTY := preload("res://assets/interface/star_empty.svg")
const STAR_SIZE := 88.0
const ITEM_SIZE := 72.0
@onready var _backdrop: Control = %Backdrop
@onready var _title_label: Label = %TitleLabel
@onready var _stars_row: HBoxContainer = %StarsRow
@onready var _stars_label: Label = %StarsLabel
@onready var _message_label: Label = %MessageLabel
@onready var _record_label: Label = %RecordLabel
@onready var _total_label: Label = %TotalLabel
@onready var _new_items_box: VBoxContainer = %NewItemsBox
@onready var _new_items_label: Label = %NewItemsLabel
@onready var _new_items_row: HBoxContainer = %NewItemsRow
@onready var _collection_button: Button = %CollectionButton
@onready var _continue_button: Button = %ContinueButton
func _ready() -> void:
var mission := ExerciseEngine.get_mission(GameManager.pending_mission_id)
var rule := ExerciseEngine.get_rule(mission.get("rule_id", ""))
_backdrop.kind = "marsh" if rule.get("level", "CE1") == "CE2" else "forest"
var summary := ProgressManager.complete_mission(
GameManager.pending_mission_id, GameManager.last_outcomes
)
ProgressManager.save_now()
_title_label.text = UIText.get_text("reward_screen.title")
_show_stars(summary["stars"])
_stars_label.text = (
"%s %d/%d"
% [UIText.get_text("reward_screen.stars_label"), summary["stars"], MissionScoring.MAX_STARS]
@@ -32,17 +46,7 @@ func _ready() -> void:
_total_label.text = (
"%s %d" % [UIText.get_text("reward_screen.total_label"), summary["total_stars"]]
)
var new_items: Array = summary["new_items"]
_new_items_label.visible = not new_items.is_empty()
if not new_items.is_empty():
var titles: Array[String] = []
for item in ExerciseEngine.get_reward_items():
if new_items.has(item["item_id"]):
titles.append(item["title"])
_new_items_label.text = (
"%s\n%s" % [UIText.get_text("reward_screen.new_items_label"), "\n".join(titles)]
)
_show_new_items(summary["new_items"])
_collection_button.text = UIText.get_text("reward_screen.collection_button")
_collection_button.pressed.connect(_on_collection_pressed)
@@ -50,6 +54,45 @@ func _ready() -> void:
_continue_button.pressed.connect(_on_continue_pressed)
func _show_stars(earned: int) -> void:
for i in MissionScoring.MAX_STARS:
var star := TextureRect.new()
star.texture = STAR_FULL if i < earned else STAR_EMPTY
star.custom_minimum_size = Vector2(STAR_SIZE, STAR_SIZE)
star.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
star.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
_stars_row.add_child(star)
if i < earned:
Motion.pop_in(star, 0.25 + 0.2 * i)
func _show_new_items(new_items: Array) -> void:
_new_items_box.visible = not new_items.is_empty()
if new_items.is_empty():
return
_new_items_label.text = UIText.get_text("reward_screen.new_items_label")
var index := 0
for item in ExerciseEngine.get_reward_items():
if not new_items.has(item["item_id"]):
continue
var holder := VBoxContainer.new()
var icon := TextureRect.new()
icon.texture = ItemIcons.texture_for(item["item_id"])
icon.custom_minimum_size = Vector2(ITEM_SIZE, ITEM_SIZE)
icon.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
icon.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
icon.size_flags_horizontal = Control.SIZE_SHRINK_CENTER
holder.add_child(icon)
var name_label := Label.new()
name_label.text = item["title"]
name_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
name_label.theme_type_variation = &"Small"
holder.add_child(name_label)
_new_items_row.add_child(holder)
Motion.pop_in(holder, 0.8 + 0.15 * index)
index += 1
func _on_collection_pressed() -> void:
GameManager.pending_mission_id = ""
GameManager.goto(GameManager.SCENE_COLLECTION)
+70 -23
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@@ -1,6 +1,8 @@
[gd_scene load_steps=2 format=3]
[gd_scene load_steps=4 format=3]
[ext_resource type="Script" path="res://scenes/ui/reward_screen.gd" id="1"]
[ext_resource type="PackedScene" path="res://scenes/ui/backdrop.tscn" id="backdrop"]
[ext_resource type="Texture2D" path="res://assets/characters/owl_plume.svg" id="3"]
[node name="RewardScreen" type="Control"]
layout_mode = 3
@@ -11,59 +13,104 @@ grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1")
[node name="CenterContainer" type="CenterContainer" parent="."]
[node name="Backdrop" parent="." instance=ExtResource("backdrop")]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="VBox" type="VBoxContainer" parent="CenterContainer"]
layout_mode = 2
theme_override_constants/separation = 20
[node name="TitleLabel" type="Label" parent="CenterContainer/VBox"]
unique_name_in_owner = true
layout_mode = 2
theme_override_font_sizes/font_size = 36
horizontal_alignment = 1
[node name="StarsLabel" type="Label" parent="CenterContainer/VBox"]
[node name="Margin" type="MarginContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 32
theme_override_constants/margin_top = 24
theme_override_constants/margin_right = 32
theme_override_constants/margin_bottom = 24
[node name="Center" type="CenterContainer" parent="Margin"]
layout_mode = 2
[node name="Card" type="PanelContainer" parent="Margin/Center"]
layout_mode = 2
custom_minimum_size = Vector2(720, 0)
[node name="VBox" type="VBoxContainer" parent="Margin/Center/Card"]
layout_mode = 2
theme_override_constants/separation = 12
[node name="TitleLabel" type="Label" parent="Margin/Center/Card/VBox"]
unique_name_in_owner = true
theme_type_variation = &"CardTitle"
layout_mode = 2
horizontal_alignment = 1
[node name="MessageLabel" type="Label" parent="CenterContainer/VBox"]
[node name="StarsRow" type="HBoxContainer" parent="Margin/Center/Card/VBox"]
unique_name_in_owner = true
layout_mode = 2
alignment = 1
theme_override_constants/separation = 10
[node name="StarsLabel" type="Label" parent="Margin/Center/Card/VBox"]
unique_name_in_owner = true
theme_type_variation = &"Emphasis"
layout_mode = 2
horizontal_alignment = 1
[node name="MessageLabel" type="Label" parent="Margin/Center/Card/VBox"]
unique_name_in_owner = true
layout_mode = 2
horizontal_alignment = 1
autowrap_mode = 2
custom_minimum_size = Vector2(480, 0)
[node name="RecordLabel" type="Label" parent="CenterContainer/VBox"]
[node name="RecordLabel" type="Label" parent="Margin/Center/Card/VBox"]
unique_name_in_owner = true
theme_type_variation = &"Emphasis"
layout_mode = 2
horizontal_alignment = 1
[node name="TotalLabel" type="Label" parent="Margin/Center/Card/VBox"]
unique_name_in_owner = true
layout_mode = 2
horizontal_alignment = 1
[node name="TotalLabel" type="Label" parent="CenterContainer/VBox"]
[node name="NewItemsBox" type="VBoxContainer" parent="Margin/Center/Card/VBox"]
unique_name_in_owner = true
layout_mode = 2
horizontal_alignment = 1
theme_override_constants/separation = 6
[node name="NewItemsLabel" type="Label" parent="CenterContainer/VBox"]
[node name="NewItemsLabel" type="Label" parent="Margin/Center/Card/VBox/NewItemsBox"]
unique_name_in_owner = true
theme_type_variation = &"Emphasis"
layout_mode = 2
horizontal_alignment = 1
autowrap_mode = 2
custom_minimum_size = Vector2(480, 0)
[node name="CollectionButton" type="Button" parent="CenterContainer/VBox"]
[node name="NewItemsRow" type="HBoxContainer" parent="Margin/Center/Card/VBox/NewItemsBox"]
unique_name_in_owner = true
layout_mode = 2
custom_minimum_size = Vector2(200, 56)
alignment = 1
theme_override_constants/separation = 16
[node name="ContinueButton" type="Button" parent="CenterContainer/VBox"]
[node name="Buttons" type="HBoxContainer" parent="Margin/Center/Card/VBox"]
layout_mode = 2
theme_override_constants/separation = 16
[node name="CollectionButton" type="Button" parent="Margin/Center/Card/VBox/Buttons"]
unique_name_in_owner = true
theme_type_variation = &"SecondaryButton"
layout_mode = 2
size_flags_horizontal = 3
custom_minimum_size = Vector2(0, 56)
[node name="ContinueButton" type="Button" parent="Margin/Center/Card/VBox/Buttons"]
unique_name_in_owner = true
layout_mode = 2
custom_minimum_size = Vector2(200, 56)
size_flags_horizontal = 3
custom_minimum_size = Vector2(0, 56)
+3 -2
View File
@@ -31,7 +31,7 @@ grow_vertical = 2
[node name="Panel" type="PanelContainer" parent="CenterContainer"]
layout_mode = 2
custom_minimum_size = Vector2(480, 0)
custom_minimum_size = Vector2(560, 0)
[node name="Margin" type="MarginContainer" parent="CenterContainer/Panel"]
layout_mode = 2
@@ -46,8 +46,9 @@ theme_override_constants/separation = 16
[node name="TitleLabel" type="Label" parent="CenterContainer/Panel/Margin/VBox"]
unique_name_in_owner = true
theme_type_variation = &"CardTitle"
layout_mode = 2
theme_override_font_sizes/font_size = 28
horizontal_alignment = 1
[node name="StatementLabel" type="Label" parent="CenterContainer/Panel/Margin/VBox"]
unique_name_in_owner = true