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Visual overhaul: theme, illustrations, redesigned screens (0.3.0)
Phase "habillage" of the post-0.1.0 plan. Rendering was reviewed on real screenshots (new tools/screenshot.gd, `make screenshot`), which also caught and fixed map markers overlapping and truncated titles. - Global Godot theme (Atkinson Hyperlegible font, cream/green/gold palette, raised buttons, rounded cards, thick keyboard focus). - Original vector art: forest/marsh backdrops, Plume the owl, stars, exercise-type icons, correct/try-again icons, 10 collection items. - Redesigned world map (markers as cards with icon, title and stars, responsive layout), profile screens, mission intro, exercise host, rule/feedback panels, reward screen and collection grid. - Motion helper (pop-in, fade) honouring an animations setting. - Settings: animations flag; base window 1152x648 with canvas_items. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -41,14 +41,17 @@ func _refresh_profile_list() -> void:
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func _build_profile_row(summary: Dictionary) -> Control:
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var row := HBoxContainer.new()
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row.add_theme_constant_override("separation", 10)
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var select_button := Button.new()
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select_button.text = "%s (%s)" % [summary["display_name"], summary["school_level"]]
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select_button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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select_button.custom_minimum_size = Vector2(0, 56)
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select_button.pressed.connect(_on_profile_selected.bind(summary["profile_id"]))
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row.add_child(select_button)
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var delete_button := Button.new()
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delete_button.theme_type_variation = &"SecondaryButton"
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delete_button.text = UIText.get_text("profile_select.delete_button")
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delete_button.pressed.connect(_on_delete_requested.bind(summary["profile_id"]))
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row.add_child(delete_button)
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