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Visual overhaul: theme, illustrations, redesigned screens (0.3.0)
Phase "habillage" of the post-0.1.0 plan. Rendering was reviewed on real screenshots (new tools/screenshot.gd, `make screenshot`), which also caught and fixed map markers overlapping and truncated titles. - Global Godot theme (Atkinson Hyperlegible font, cream/green/gold palette, raised buttons, rounded cards, thick keyboard focus). - Original vector art: forest/marsh backdrops, Plume the owl, stars, exercise-type icons, correct/try-again icons, 10 collection items. - Redesigned world map (markers as cards with icon, title and stars, responsive layout), profile screens, mission intro, exercise host, rule/feedback panels, reward screen and collection grid. - Motion helper (pop-in, fade) honouring an animations setting. - Settings: animations flag; base window 1152x648 with canvas_items. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -21,7 +21,8 @@ func load_exercise(exercise: Dictionary) -> void:
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for i in answers.size():
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var button := Button.new()
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button.text = answers[i]
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button.custom_minimum_size = Vector2(0, 56)
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button.custom_minimum_size = Vector2(0, 64)
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button.add_theme_font_size_override("font_size", 28)
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button.pressed.connect(_on_answer_pressed.bind(i))
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_answers_box.add_child(button)
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