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Visual overhaul: theme, illustrations, redesigned screens (0.3.0)
Phase "habillage" of the post-0.1.0 plan. Rendering was reviewed on real screenshots (new tools/screenshot.gd, `make screenshot`), which also caught and fixed map markers overlapping and truncated titles. - Global Godot theme (Atkinson Hyperlegible font, cream/green/gold palette, raised buttons, rounded cards, thick keyboard focus). - Original vector art: forest/marsh backdrops, Plume the owl, stars, exercise-type icons, correct/try-again icons, 10 collection items. - Redesigned world map (markers as cards with icon, title and stars, responsive layout), profile screens, mission intro, exercise host, rule/feedback panels, reward screen and collection grid. - Motion helper (pop-in, fade) honouring an animations setting. - Settings: animations flag; base window 1152x648 with canvas_items. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -11,7 +11,7 @@ config_version=5
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[application]
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config/name="Les Aventuriers des mots"
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config/version="0.2.0"
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config/version="0.3.0"
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run/main_scene="res://scenes/boot/boot.tscn"
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/icon="res://icon.svg"
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@@ -25,3 +25,14 @@ ExerciseEngine="*res://autoload/exercise_engine.gd"
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SaveManager="*res://autoload/save_manager.gd"
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AudioManager="*res://autoload/audio_manager.gd"
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SettingsManager="*res://autoload/settings_manager.gd"
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[display]
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window/size/viewport_width=1152
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window/size/viewport_height=648
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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[gui]
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theme/custom="res://assets/interface/theme.tres"
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