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Visual overhaul: theme, illustrations, redesigned screens (0.3.0)
Phase "habillage" of the post-0.1.0 plan. Rendering was reviewed on real screenshots (new tools/screenshot.gd, `make screenshot`), which also caught and fixed map markers overlapping and truncated titles. - Global Godot theme (Atkinson Hyperlegible font, cream/green/gold palette, raised buttons, rounded cards, thick keyboard focus). - Original vector art: forest/marsh backdrops, Plume the owl, stars, exercise-type icons, correct/try-again icons, 10 collection items. - Redesigned world map (markers as cards with icon, title and stars, responsive layout), profile screens, mission intro, exercise host, rule/feedback panels, reward screen and collection grid. - Motion helper (pop-in, fade) honouring an animations setting. - Settings: animations flag; base window 1152x648 with canvas_items. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -6,7 +6,7 @@ PYRIGHT := $(VENV)/bin/pyright
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PYTHON := $(VENV)/bin/python3
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GD_SOURCES := autoload scripts tests
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.PHONY: setup run lint format validate-data test check content-review generate-dictation-audio export-linux export-windows package
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.PHONY: setup run lint format validate-data test check content-review generate-dictation-audio export-linux export-windows package screenshot
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setup:
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tools/setup.sh
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@@ -45,3 +45,8 @@ export-windows:
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package:
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tools/package.sh
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# Capture d'une scene dans une vraie fenetre (voir tools/screenshot.gd) :
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# make screenshot SCENE=res://scenes/world/world_map.tscn OUT=/tmp/map.png ARGS="CE2"
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screenshot:
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$(GODOT_BIN) --path . -s res://tools/screenshot.gd -- $(SCENE) $(OUT) $(ARGS)
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