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Visual overhaul: theme, illustrations, redesigned screens (0.3.0)
Phase "habillage" of the post-0.1.0 plan. Rendering was reviewed on real screenshots (new tools/screenshot.gd, `make screenshot`), which also caught and fixed map markers overlapping and truncated titles. - Global Godot theme (Atkinson Hyperlegible font, cream/green/gold palette, raised buttons, rounded cards, thick keyboard focus). - Original vector art: forest/marsh backdrops, Plume the owl, stars, exercise-type icons, correct/try-again icons, 10 collection items. - Redesigned world map (markers as cards with icon, title and stars, responsive layout), profile screens, mission intro, exercise host, rule/feedback panels, reward screen and collection grid. - Motion helper (pop-in, fade) honouring an animations setting. - Settings: animations flag; base window 1152x648 with canvas_items. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -19,6 +19,7 @@ Le `Makefile` est le seul point d'entrée pour les opérations système. Tenir c
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- `make content-review` : régénère `docs/review/content-review.md` à partir de `data/`
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- `make generate-dictation-audio` : génère l'audio provisoire des dictées (voix neuronale Piper via `.venv`, `ffmpeg` requis sur la machine) dans `assets/audio/dictations/`, sans écraser l'existant (`--force` pour régénérer)
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- `make export-linux` / `make export-windows` : exports dans `build/`
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- `make screenshot SCENE=… OUT=… ARGS=…` : capture le rendu réel d'une scène dans une fenêtre (outil de développement, ouvre brièvement une fenêtre)
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- `make package` : réexporte puis produit les archives distribuables (exécutable unique + licence + crédits + notice) et `SHA256SUMS` dans `dist/`
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## Conventions de code
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