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Add mission scoring, rewards collection and save schema v2
Phase "score et récompenses" of the post-0.1.0 plan (user feedback: wants a more game-like experience with scoring and rewards). - MissionScoring: 1-3 stars from how each exercise was solved (never speed; a finished mission always gives at least one star). - Save schema v2: mission_results (best/last stars, completions) with a v1->v2 migration that keeps existing stars and items. - Total only grows by the improvement over a mission's best score. - Data-driven collection (data/rewards, reward_item schema, validated incl. mission cross-check) unlocked by RewardRules. - Reward screen, collection screen, stars on the world map. - Version 0.2.0. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -29,6 +29,16 @@ func test_missions_are_filtered_by_the_level_of_their_rule() -> void:
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assert_eq(ExerciseEngine.get_missions_for_level("CM1").size(), 0)
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func test_reward_catalog_is_loaded_and_sorted_by_threshold() -> void:
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var items := ExerciseEngine.get_reward_items()
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assert_eq(items.size(), 10)
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var counts: Array = items.map(func(i: Dictionary) -> int: return i["unlock"]["count"])
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var sorted_counts := counts.duplicate()
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sorted_counts.sort()
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assert_eq(counts, sorted_counts)
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assert_eq(items[0]["item_id"], "item_graine_magique", "seuil 3, ordre alphabetique")
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func test_get_mission_returns_the_requested_mission() -> void:
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var mission := ExerciseEngine.get_mission("mission_02_pont_des_phrases")
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assert_eq(mission["exercise_type"], "sentence_correction")
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