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Add mission scoring, rewards collection and save schema v2
Phase "score et récompenses" of the post-0.1.0 plan (user feedback: wants a more game-like experience with scoring and rewards). - MissionScoring: 1-3 stars from how each exercise was solved (never speed; a finished mission always gives at least one star). - Save schema v2: mission_results (best/last stars, completions) with a v1->v2 migration that keeps existing stars and items. - Total only grows by the improvement over a mission's best score. - Data-driven collection (data/rewards, reward_item schema, validated incl. mission cross-check) unlocked by RewardRules. - Reward screen, collection screen, stars on the world map. - Version 0.2.0. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -60,12 +60,38 @@ static func unlock_region(save_data: Dictionary, region_id: String) -> Dictionar
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return updated
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## Les recompenses valorisent l'effort et la progression, jamais la vitesse
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## (cahier des charges §2, principe 6) : un nombre fixe d'etoiles par mission
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## terminee, quel que soit le temps pris ou le nombre d'aides utilisees.
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static func add_stars(save_data: Dictionary, amount: int) -> Dictionary:
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## Enregistre le resultat d'une mission terminee. Le meilleur score est
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## conserve ; seules les etoiles gagnees en plus du meilleur score precedent
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## s'ajoutent au total, donc rejouer une mission ne gonfle pas le total.
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static func record_mission_result(
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save_data: Dictionary, mission_id: String, stars: int
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) -> Dictionary:
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var updated: Dictionary = save_data.duplicate(true)
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var results: Dictionary = updated["mission_results"]
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var previous: Dictionary = results.get(mission_id, {})
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var previous_best: int = int(previous.get("best_stars", 0))
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var new_best: int = maxi(previous_best, stars)
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results[mission_id] = {
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"best_stars": new_best,
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"last_stars": stars,
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"completions": int(previous.get("completions", 0)) + 1,
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}
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updated["mission_results"] = results
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var rewards: Dictionary = updated["rewards"].duplicate(true)
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rewards["stars"] = int(rewards["stars"]) + amount
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rewards["stars"] = int(rewards["stars"]) + (new_best - previous_best)
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updated["rewards"] = rewards
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return updated
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static func grant_items(save_data: Dictionary, item_ids: Array[String]) -> Dictionary:
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var updated: Dictionary = save_data.duplicate(true)
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var rewards: Dictionary = updated["rewards"].duplicate(true)
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var items: Array = rewards["items"]
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for item_id in item_ids:
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if not items.has(item_id):
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items.append(item_id)
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rewards["items"] = items
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updated["rewards"] = rewards
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return updated
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