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Add mission scoring, rewards collection and save schema v2
Phase "score et récompenses" of the post-0.1.0 plan (user feedback: wants a more game-like experience with scoring and rewards). - MissionScoring: 1-3 stars from how each exercise was solved (never speed; a finished mission always gives at least one star). - Save schema v2: mission_results (best/last stars, completions) with a v1->v2 migration that keeps existing stars and items. - Total only grows by the improvement over a mission's best score. - Data-driven collection (data/rewards, reward_item schema, validated incl. mission cross-check) unlocked by RewardRules. - Reward screen, collection screen, stars on the world map. - Version 0.2.0. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -50,3 +50,21 @@ static func check_dictation(data: Dictionary, path: String) -> Array[String]:
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return errors
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static func check_reward_item(data: Dictionary, path: String) -> Array[String]:
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var errors: Array[String] = []
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var unlock: Dictionary = data.get("unlock", {})
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var count: int = int(unlock.get("count", 0))
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match unlock.get("type", ""):
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"total_stars":
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if unlock.has("mission_id"):
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errors.append("%s : total_stars ne prend pas de mission_id" % path)
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"mission_stars":
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if not unlock.has("mission_id"):
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errors.append("%s : mission_stars exige un mission_id" % path)
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if count > 3:
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errors.append(
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"%s : une mission rapporte au plus 3 etoiles (count=%d)" % [path, count]
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)
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return errors
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