mirror of
https://github.com/deunix-educ/aventuriers-des-mots.git
synced 2026-10-13 02:11:58 +02:00
Add mission scoring, rewards collection and save schema v2
Phase "score et récompenses" of the post-0.1.0 plan (user feedback: wants a more game-like experience with scoring and rewards). - MissionScoring: 1-3 stars from how each exercise was solved (never speed; a finished mission always gives at least one star). - Save schema v2: mission_results (best/last stars, completions) with a v1->v2 migration that keeps existing stars and items. - Total only grows by the improvement over a mission's best score. - Data-driven collection (data/rewards, reward_item schema, validated incl. mission cross-check) unlocked by RewardRules. - Reward screen, collection screen, stars on the world map. - Version 0.2.0. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -23,6 +23,8 @@ var _current_difficulty := 1
|
||||
var _attempt_number := 1
|
||||
var _completed_count := 0
|
||||
var _last_exercise_id := ""
|
||||
var _outcomes: Array[String] = []
|
||||
var _pending_outcome := ""
|
||||
|
||||
@onready var _exercise_container: Control = %ExerciseContainer
|
||||
@onready var _overlay_container: Control = %OverlayContainer
|
||||
@@ -43,6 +45,10 @@ func get_completed_count() -> int:
|
||||
return _completed_count
|
||||
|
||||
|
||||
func get_outcomes() -> Array[String]:
|
||||
return _outcomes
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
_mission = ExerciseEngine.get_mission(GameManager.pending_mission_id)
|
||||
_rule = ExerciseEngine.get_rule(_mission["rule_id"])
|
||||
@@ -126,6 +132,15 @@ func _handle_result(result: CorrectionResult) -> void:
|
||||
support_level = AttemptFlow.support_level_for_attempt(_attempt_number)
|
||||
is_terminal = AttemptFlow.should_end_exercise(_attempt_number)
|
||||
|
||||
if result.is_correct:
|
||||
_pending_outcome = (
|
||||
MissionScoring.OUTCOME_FIRST_TRY
|
||||
if _attempt_number == 1
|
||||
else MissionScoring.OUTCOME_WITH_HELP
|
||||
)
|
||||
elif is_terminal:
|
||||
_pending_outcome = MissionScoring.OUTCOME_REVEALED
|
||||
|
||||
ProgressManager.record_attempt(
|
||||
_skill_id, result.is_correct, _attempt_number > 1, _mission["exercise_type"]
|
||||
)
|
||||
@@ -154,8 +169,10 @@ func _on_feedback_continued(feedback: Control, is_terminal: bool) -> void:
|
||||
)
|
||||
_last_exercise_id = _current_exercise.get("id", "")
|
||||
_completed_count += 1
|
||||
_outcomes.append(_pending_outcome)
|
||||
|
||||
if _completed_count >= MISSION_LENGTH:
|
||||
GameManager.last_outcomes = _outcomes.duplicate()
|
||||
GameManager.goto(GameManager.SCENE_REWARD)
|
||||
else:
|
||||
_load_next_exercise()
|
||||
|
||||
Reference in New Issue
Block a user