Add mission scoring, rewards collection and save schema v2

Phase "score et récompenses" of the post-0.1.0 plan (user feedback:
wants a more game-like experience with scoring and rewards).

- MissionScoring: 1-3 stars from how each exercise was solved (never
  speed; a finished mission always gives at least one star).
- Save schema v2: mission_results (best/last stars, completions) with a
  v1->v2 migration that keeps existing stars and items.
- Total only grows by the improvement over a mission's best score.
- Data-driven collection (data/rewards, reward_item schema, validated
  incl. mission cross-check) unlocked by RewardRules.
- Reward screen, collection screen, stars on the world map.
- Version 0.2.0.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
Denis Defolie
2026-10-11 22:20:59 +02:00
parent 57182172a9
commit 65a0cb46f9
47 changed files with 897 additions and 36 deletions
+29 -2
View File
@@ -37,8 +37,35 @@ func unlock_region(region_id: String) -> void:
_current_save = ProgressUpdates.unlock_region(_current_save, region_id)
func add_stars(amount: int) -> void:
_current_save = ProgressUpdates.add_stars(_current_save, amount)
## Enregistre la fin d'une mission : score en etoiles (MissionScoring),
## meilleur score par mission, total, puis objets de la collection
## debloques (RewardRules). Renvoie de quoi afficher l'ecran de recompense.
## L'ecriture sur disque reste a la charge de save_now().
func complete_mission(mission_id: String, outcomes: Array[String]) -> Dictionary:
var earned := MissionScoring.stars_for(outcomes)
var previous_best := mission_best_stars(mission_id)
_current_save = ProgressUpdates.record_mission_result(_current_save, mission_id, earned)
var new_items := RewardRules.newly_unlocked(
ExerciseEngine.get_reward_items(), stars(), _current_save["mission_results"], owned_items()
)
_current_save = ProgressUpdates.grant_items(_current_save, new_items)
return {
"stars": earned,
"previous_best": previous_best,
"is_record": previous_best > 0 and earned > previous_best,
"total_stars": stars(),
"new_items": new_items,
}
func mission_best_stars(mission_id: String) -> int:
var results: Dictionary = _current_save.get("mission_results", {})
return int(results.get(mission_id, {}).get("best_stars", 0))
func owned_items() -> Array:
return _current_save.get("rewards", {}).get("items", [])
func stars() -> int: